This is still occuring on a regular basis in the distro code.
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CWO
Joined: 04 Feb 2006 Posts: 685 Location: Chicago, IL USA
Posted: Fri Mar 09, 2007 11:01 pm Post subject:
ooo bad Austin a function calling itself... Should find a way to make that a loop.
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Austin POL Developer
Joined: 30 Jan 2006 Posts: 354 Location: San Diego, California
Posted: Sat Mar 10, 2007 12:27 am Post subject:
Tekproxy is head nigga' incharge of the distro right now...
Tekproxy, get fixin' !
Last edited by Austin on Wed Jul 18, 2007 8:52 am; edited 1 time in total
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Sat Mar 10, 2007 3:04 am Post subject:
I know the feeling bro. I have been promoted to trainer for my tech dept, and they asked me today to turn in my resume for a lead supervisor position over techs on the floor. Keeps getting deeper and deeper. I am also on the team designing our new training system. Half the work is done at home just to keep me from working 16 hour days
Congratulations to the both of you! Work, life, money, etc... Come way before MMOs . I wasn't sure if I should be poking around yet but now it seems I have the green light.
Actually, I would recommend in this instance that the MakeRemains method be moved to the corpseControl script as a normal function. It will avoid the max call depth issue.