Ok. First of all I am using Pol097 with Distropackage. But doing new coding for a fully spawned world. Work is going good but there are some things I a stumped about.
Getting in all new weapons and armour to equip my new NPC are going along good. But one thing is wierd. When I or NPC ecuip the item it dosnt show (Well weapons anyway/havent tested armour)
The weapons I am adding are the new AoS ones and using newest client (Dosnt they have the ld graphics?)
So basicly adding:
Code:
Weapon 0x2554
{
//MainStuff
Name DaemonSword
Desc daemon sword
VendorSellsFor 220
VendorBuysFor 110
//WeaponInfo
Speed 20
Attribute Swordsmanship
Anim 0x000a
Damage 3d10
HitSound 0x23C
MissSound 0x23A
MaxHP 80
//Booleans
TwoHanded 1
BlocksCastingIfInHand 0
// Scripts
Script useScripts/bladed
DestroyScript onDestroy
HitScript :combat:mainHitScript
// Custom Values
strrequired 125
}
And giving it to daemon dosnt show graphic on him. On .info he is using it and we all take shitloads of damage
Equiping it itself (on 2d client) Dosnt show it on your paperdoll and its quite hard to get off since you cant see it. Sure you are using it. But taking it off is impossible...
My question is if the ANIM is changed? Looking at the other items in pkg/item/weapons/config/itemdesc.cfg dosnt have those "long hexes for the amin number. Have they changed in the newer cores/distros?
Bjerlk Ferlock hardcoding fool.....