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lokaum
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Post subject: Crafter Gate Posted: Fri Dec 29, 2006 6:01 pm |
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Joined: Mon Dec 25, 2006 6:33 am Posts: 45
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Hi People,
i have a problem with a script..
craftermine.src
Code: use os; use uo;
include "include/classes";
program minocgate (who)
var crafter := GetObjProperty (who,"IsCrafter");
if (crafter) MoveCharacterToLocation( who, 6001, 1519, 0 ); SendSysMessage( who, "Welcome to Crafter Area!",3,63); else SendSysMessage( who, "You must be qualified as a crafter to enter in the Crafter Area",3,33); endif
endprogram
This script verify if the player is a crafter...
but i want that this script verify if the player have minimum 3 crafter skills higher 129... to can enter in arena...
can anyone help me?
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lokaum
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Post subject: Posted: Sat Dec 30, 2006 4:08 pm |
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Joined: Mon Dec 25, 2006 6:33 am Posts: 45
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thanks for help

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SMJ
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Post subject: Posted: Sat Dec 30, 2006 7:15 pm |
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Joined: Wed May 10, 2006 5:15 pm Posts: 113
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The problem is that you're expecting us to write your code for you. Most people are busy writing their own scriptbases, and don't have time to write yours for you.
But, just to push you in the right direction, what I would do is:
- Write a config file containing the skills that I want to be considered "CraftSkills" as entrys.
Code: CraftSkills SkillList { SkillID 0 // The Skill ID AttributeID Alchemy // The Skill Name // etc. }
- Write an include file to externalize access to the file.
[b]IsCrafter.inc[b]Code: ... function IsCraftSkill( skill ) var craft_skill_cfg := ReadConfigFile("CraftSkills"); craft_skill_cfg := craft_skill_cfg["SkillList"]; var craft_skill_list; if( Type(skill) == Type("") ) craft_skill_list := GetConfigIntArray(craft_skill_cfg,"SkillID"); elseif( Type(skill) == Type(0) ) craft_skill_list := GetConfigStringArray(craft_skill_cfg,"AttributeID"); endif
if( skill in craft_skill_list ) return 1; endif return 0; endfunction
function IsCrafter(byref who) var craft_skill_cfg := ReadConfigFile("CraftSkills"); craft_skill_cfg := craft_skill_cfg["SkillList"]; var craft_skill_list := GetConfigIntArray(craft_skill_cfg,"AttributeID"); var num_skills; foreach craft_skill in craft_skill_list if( GetAttribute(craft_skill) > 12900 ) // 129 * 100 num_skills := num_skills + 1; endif endforeach if( num_skills >= 3 ) return 1; endif return 0; endfunction
- Use it.
Code: ... // var crafter := GetObjProperty (who,"IsCrafter"); var crafter := IsCrafter(who); ...
I know that I just contradicted myself and wrote it for you; but it's imperfect, and I'll leave the debugging and fixing to you.
In the future, please try harder to move away from being a Type1 POL User.
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lokaum
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Post subject: Posted: Sun Dec 31, 2006 6:27 am |
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Joined: Mon Dec 25, 2006 6:33 am Posts: 45
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it dont work
if you want... i have other script..
Code: Use os; Use uo;
Include "include/client"; Include "include/classes";
Program Gate_Crafters( who )
Var level;
Foreach classe in GetClasseIds() EraseObjProperty( who , classe ); level := IsFromThatClasse( who , GetClasseSkills(classe) ); If( level ) SetObjProperty( who, classe, level ); Endif Endforeach
Var CLvl := GetLevel( Who );
If( IsCrafter( who ) && CLvl >= 3 ) MoveCharacterToLocation( who, 1260, 1243, 0 ); SendSysMessage( who, "Welcome to the Crafters Mine.", FONT_BOLD, 2600 ); SendSysMessage( who, "This is a No-Pk/Looting Zone!", FONT_BOLD, 2611 ); Else SendSysMessage( who, "You must be a Level 3 Crafter to enter.", FONT_BOLD, 2611 ); Endif
EndProgram
Function GetLevel( Who )
Var level;
Foreach classe in GetClasseIds() EraseObjProperty( who , classe ); level := IsFromThatClasse( who , GetClasseSkills(classe) ); If( level ) SetObjProperty( who, classe, level ); Return level; Endif Endforeach
EndFunction
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lokaum
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Post subject: Posted: Sun Dec 31, 2006 9:01 am |
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Joined: Mon Dec 25, 2006 6:33 am Posts: 45
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error in function iscrafter (byref who)
getintarray and getstringarray is not definied..
o.O
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SMJ
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Post subject: Posted: Sun Dec 31, 2006 5:39 pm |
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Joined: Wed May 10, 2006 5:15 pm Posts: 113
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Config.em Documentation.
Those two pieces are my fault; but there's only two commands in the entire core command list that resemble that, that I am aware of. And given their context, they shouldn't be hard to find.
I've already outlined your system for you; please don't expect me to perfect it for you, too.
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