I tried setting STR to 10d12 on an NPC and the server produced an NPC with STR at 120. So I assume it cannot handle random ranges ATM.
Is it possible to add the ability to specify random ranges for stats and skills in future versions of POL?
For example:
Code:
NpcTemplate savageridgeback
{
Name a savage ridgeback
script animal
ObjType 0x85
Graphic 188
Color 0
TrueColor 0
Gender 0
STR 2d50
INT 10d3 + 10
DEX 3d25
HITS 54
MANA 0
STAM 75
MagicResistance 4d12
Tactics 4d10+8
....
This came to mind as I was reading UO Stratics and found that NPCs on OSI do have random ranges. Atleast the Treefellow does. I believe this will allow a bit more realism to be incorporated into the system.