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 Post subject: weather.
PostPosted: Fri Oct 06, 2006 8:02 pm 
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Joined: Thu Aug 10, 2006 6:38 am
Posts: 30
Ok. My shards been Raining for days etc etc. every time u .tele. or recall, on player, etc etc.

is there a way to stop the shard raining altogether.

think my shards flooded....

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 Post subject:
PostPosted: Sat Oct 14, 2006 8:48 pm 
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Distro Developer
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Joined: Thu Apr 06, 2006 5:11 pm
Posts: 350
Location: Nederland, Texas
What distro are you using?

Is it every client or just yours?


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 Post subject:
PostPosted: Wed Oct 18, 2006 8:15 am 
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im using 095 emulaer with zha custom scirpts.

and its eery client thats connected. u jump on a mount and it says it starts to rain.
u tele anthing it starts to rain

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 Post subject:
PostPosted: Thu Nov 02, 2006 3:41 am 
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Joined: Thu Aug 10, 2006 6:38 am
Posts: 30
Im looking for help here. as in mabey a command ingame im not sure, but is there a way to disable weather (rain) mabey Perm?

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 Post subject:
PostPosted: Thu Nov 02, 2006 7:36 am 
Did you try looking in your nature/weather package(s), and finding where the weather is set?

Personally, I don't think players would notice if weather was just disabled entirely 8)


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 Post subject:
PostPosted: Thu Nov 02, 2006 10:24 am 
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Joined: Sat Feb 04, 2006 8:17 am
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Location: Illinois, USA
You know I never thought about that but it does make sense. I have run into the same issues with teleporting myself or others around my map.

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 Post subject:
PostPosted: Thu Nov 02, 2006 2:48 pm 
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Joined: Thu Aug 10, 2006 6:38 am
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Package weather is disabled.

but i do have
a Test cmd

Code:
use uo;
include "include/cmdlevel_check";


program setweather( who, params )
   if (!checkStaff(who, "setweather", CMDLEVEL_DEVELOPER))
      return 0;
   endif
    params := SplitWords( params );

    var res :=
      SetRegionWeatherLevel( params[1],       // region name
                           CInt(params[2]),   // weather type
                           CInt(params[3]),   // severity
                           CInt(params[4]),   // aux
                           CInt(params[5]) ); // lightoverride
    if (!res)
        SendSysMessage( who, "Error: " + res.errortext );
    endif
endprogram

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