Posted: Mon Sep 18, 2006 6:04 am Post subject: New Syshook
a new syshook for when a character is moving would be nice.
Should help if you for example are making a rpg shard and wan't dex to gain when moving.
I know all this can be done with packethooks but... hooking a packet like this that is used almost all the time is not good, that's why I'm asking for this.
I can't see a big difference in performance in syshookl rather than syshook packethook. Both would be run critically, both would be scritps with code fired whenever one moves... So why a make a syshook?