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Strange Crashes

 
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Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Sun Sep 17, 2006 6:23 pm    Post subject: Strange Crashes Reply with quote

(this is not a Pol096 specific topic... same problem with Pol097)

please report if u have lot of Crashes

do u use packet.setunicodestring() ? do u use it without closing zero byte[s]? do u use it without increasing the packet size in front of setting the unicode string?

...

we've found a big bad bug in this case and possibly fixed it but we want to get sure until we release the fix.

please help us

Shinigami

Author Message
Developer Silver



Joined: 05 Feb 2006
Posts: 58
Location: Italy

PostPosted: Mon Sep 18, 2006 5:07 am    Post subject: Reply with quote

Maybe that's the problem we had with tooltips months ago...
We now solved it with Unreal's modified version, but if you need all infos are Smile

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Mon Sep 18, 2006 7:33 am    Post subject: Reply with quote

Developer Silver wrote:
Maybe that's the problem we had with tooltips months ago...

yes, it is

Developer Silver wrote:
We now solved it with Unreal's modified version

yes, it is fixable via special eScript constructs... but it is fixed in upcoming pol096.4 and pol097 past 20060916

Shinigami

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