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UO_maniac
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Post subject: I need some support for a booster script! Posted: Thu Aug 31, 2006 1:32 am |
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Here there ive just got a shard up and running and i am having some difficulty with the booster script. I have a booster script where when a client logs in they can select 1 skill up to 130% and 1 stat to 130, but i am having trouble compiling it, keeps coming up with errors. Can someone please give me some helpful instructions or can someone supply me with a valid working booster script either for a stone, gate or for when clients log in.
Thankyou guys.
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UO_maniac
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Post subject: Posted: Thu Aug 31, 2006 1:40 am |
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the script i have is a working 093 script, can someone help me change it to a working 095, thanks..
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CWO
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Post subject: Posted: Thu Aug 31, 2006 8:32 am |
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Joined: Sat Feb 04, 2006 5:49 pm Posts: 747 Location: Chicago, IL USA
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it would help if you posted the compiler error. It could be one of a huge number of things.
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UO_maniac
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Post subject: Posted: Thu Aug 31, 2006 6:53 pm |
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/*
Author: MontuZ ( MontuZ@aol.com) Feb 21, 2004.
Version: 1.0
Core: 093
Bugs: None. Atleast none that I know of..
PS: You know it was done by me when it's so clean.
*/
Use uo;
Use cfgfile;
Include "include/client";
Include "include/attributes";
Program OnUse_SkillStone( Who )
Var Boosted := GetObjProperty( who, "Detsoob" );
If( Boosted >= 2 )
SendSysmessage( who, "You've chosen 2 skills already.", FONT_NORMAL, 2595 );
Return;
Endif
Var mllayout := {
"Page 0",
"ReSizePic 350 200 3600 150 80",
"Text 390 220 2494 0",
"Button 370 222 2118 2117 1 0 1",
"Text 390 240 2494 1",
"Button 370 242 2118 2117 1 0 2",
};
Var mldata := {
"Boost Skills",
"Skip Boost",
};
Var Effect := SendDialogGump( who, mllayout, mldata );
If( !Effect )
SendSysMessage( who, "Cancelled.", FONT_NORMAL, 2600 );
Return;
Endif
Case( Effect[0] )
1:
ChangeFromSkillList( who );
2:
SetObjProperty( who, "SkippedBoost", 1 );
SendSysmessage( who, "Alrighty.", FONT_NORMAL, 2600 );
EndCase
EndProgram
Function ChangeFromSkillList( who )
Var layout2 := array(
"Page 0",
"ReSizePic 0 0 3600 250 450",
"Text 75 30 2494 0",
);
Var data2 := array(
"Select a Skill"
);
Var cfg := ReadConfigFile( ":combat:modenchantdesc" );
Var count := 0;
Var done := 0;
Var page := 1;
Var perpage := 17;
Var y := 55;
Var i;
layout2.append( "page " + page );
If( SKILLID__HIGHEST > perpage )
layout2.append( "Button 150 406 5540 5541 0 " + ( page + 1 ) );
Endif
For( i := 1; i <= SKILLID__HIGHEST + 1; i := i + 1 )
If( done == perpage )
done := 0;
page := page + 1;
y := 55;
layout2.append( "Page " + page );
layout2.append( "Button 80 406 5537 5538 0 " + ( page - 1 ) );
If( SKILLID__HIGHEST > ( count + perpage ) )
layout2.append( "button 150 406 5540 5541 0 " + ( page + 1 ) );
Endif
Endif
layout2.append( "Text 25 " + y + " 2597 " + len( data2 ) );
layout2.append( "Button 200 " + ( y + 5 ) + " 2104 2103 1 0 " + i );
data2.append( cfg[i-1].Skill );
y := y + 20;
done := done + 1;
count := count + 1;
Endfor
Var res := SendDialogGump( who, layout2, data2 );
If( !res[0] )
SendSysmessage( who, "Cancelled.", FONT_NORMAL, 2595 );
Return;
Endif
Var Boosted := GetObjProperty( who, "Detsoob" );
If( !Boosted )
SendSysMessage( who, "First Skill Set to 130", FONT_NORMAL, 2600 );
SetBaseSkillBaseValue( who, res[0]-1, 1300 );
SetObjProperty( who, "Detsoob", 1 );
ChangeFromSkillList( who );
Endif
If( Boosted >= 2 )
SendSysmessage( who, "You've chosen 2 skills already.", FONT_NORMAL, 2595 );
Elseif( Boosted == 2 )
EraseObjProperty( who, "Detsoob" );
SetObjProperty( who, "Detsoob", 3 );
Elseif( Boosted == 1 )
SendSysMessage( who, "Second Skill Set to 130", FONT_NORMAL, 2600 );
SetBaseSkillBaseValue( who, res[0]-1, 1300 );
EraseObjProperty( who, "Detsoob" );
SetObjProperty( who, "Detsoob", 2 );
BoostStat( Who );
Endif
EndFunction
Function BoostStat( Who )
// Text X = <- +>, Y = Up- Down+, Hue, Rank
Var mllayout := {
"Page 0",
"ReSizePic 350 200 3600 160 120",
"Text 370 220 2494 0",
"Text 390 240 2494 1",
"Button 370 245 2104 2103 1 0 1",
"Text 390 260 2494 2",
"Button 370 265 2104 2103 1 0 2",
"Text 390 280 2494 3",
"Button 370 285 2104 2103 1 0 3",
};
Var mldata := {
"( Boost a Stat )",
"Strength",
"Dexterity",
"Intelligence",
};
Var Effect := SendDialogGump( who, mllayout, mldata );
If( !Effect )
SendSysMessage( who, "Last chance to boost a stat.", FONT_NORMAL, 2600 );
BoostStat( Who );
Return;
Endif
Case( Effect[0] )
1:
SetBaseStrength( Who, 130 );
SendSysMessage( who, "Now choose a race.", FONT_NORMAL, 2600 );
2:
SetBaseDexterity( Who, 130 );
SendSysMessage( who, "Now choose a race.", FONT_NORMAL, 2600 );
3:
SetBaseIntelligence( Who, 130 );
SendSysMessage( who, "Now choose a race.", FONT_NORMAL, 2600 );
EndCase
EndFunction
If( Boosted >= 3 )
SendSysmessage( who, "You've chosen 2 skills already.", FONT_NORMAL, 2595 );
Elseif( Boosted == 2 )
EraseObjProperty( who, "Detsoob" );
SetObjProperty( who, "Detsoob", 3 );
Elseif( Boosted == 1 )
SendSysMessage( who, "Second Skill Set to 130", FONT_NORMAL, 2600 );
SetBaseSkillBaseValue( who, res[0]-1, 1300 );
EraseObjProperty( who, "Detsoob" );
SetObjProperty( who, "Detsoob", 2 );
BoostStat( Who );
Endif
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CWO
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Post subject: Posted: Thu Aug 31, 2006 7:22 pm |
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Joined: Sat Feb 04, 2006 5:49 pm Posts: 747 Location: Chicago, IL USA
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the last 12 lines
Code: If( Boosted >= 3 ) SendSysmessage( who, "You've chosen 2 skills already.", FONT_NORMAL, 2595 ); Elseif( Boosted == 2 ) EraseObjProperty( who, "Detsoob" ); SetObjProperty( who, "Detsoob", 3 ); Elseif( Boosted == 1 ) SendSysMessage( who, "Second Skill Set to 130", FONT_NORMAL, 2600 ); SetBaseSkillBaseValue( who, res[0]-1, 1300 ); EraseObjProperty( who, "Detsoob" ); SetObjProperty( who, "Detsoob", 2 ); BoostStat( Who ); Endif
are not within the program or a function...
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MontuZ
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Post subject: Posted: Thu Aug 31, 2006 10:09 pm |
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| Distro Developer |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 313 Location: Myrtle Beach, South Carolina
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Quote: MontuZ ( MontuZ@aol.com) Feb 21, 2004.
LMFAO. That shit is old, that's like one of my first pieces of work. I'm sorry for such sad codemanship, lol.
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UO_maniac
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Post subject: Posted: Sat Sep 02, 2006 9:57 am |
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Could someone please supply my shard with a working booster script, it would be greatly appreciated.
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Dev Impy
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Post subject: Posted: Mon Sep 04, 2006 8:34 am |
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Joined: Thu Aug 10, 2006 6:38 am Posts: 30
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Unreal wrote: Quote: MontuZ ( MontuZ@aol.com) Feb 21, 2004.LMFAO. That shit is old, that's like one of my first pieces of work. I'm sorry for such sad codemanship, lol.
Yes i was using it on a 093 Pol server Called Sosarian Legends. Worked well.
Any Hints. Doc on how to convert it to a 095 base?
Needa get this baby running with 100 1 stat 100 1 skill.
all i can think of is using setskilbyattributes
but i suck at this,
Some one feel like chipping in?
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Yukiko
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Post subject: Posted: Mon Sep 04, 2006 1:39 pm |
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Joined: Thu Feb 02, 2006 1:41 pm Posts: 1122 Location: Southern Central USA
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Try this script.
I whipped it out today. Did a little testing. I think it will do what you need. Boosts one chosen skill and one chosen stat.
Code: ///////////////// // Boost skill // Boosts chosen skill and stat // // Maintainer Yukiko // Version 1.0 // date : 5-Sep-2006 /////////////////
use uo; use cfgfile; use os; use util; include "include/client"; include "include/objtype"; include "include/utility"; include "include/attributes";
const SKILL_BOOST := 100; // Skill boost amount const STAT_BOOST := 100; // Stat Boost Amount
program boost ( who )
var input, skill, stat;
var choicelayout := { "page 0", "resizepic 10 10 3600 525 575", "text 212 30 500 0", "button 30 70 2103 2104 1 0 1", "text 45 65 500 1", "button 30 95 2103 2104 1 0 2", "text 45 90 500 2", "button 30 120 2103 2104 1 0 3", "text 45 115 500 3", "button 30 145 2103 2104 1 0 4", "text 45 140 500 4", "button 30 170 2103 2104 1 0 5", "text 45 165 500 5", "button 30 195 2103 2104 1 0 6", "text 45 190 500 6", "button 30 220 2103 2104 1 0 7", "text 45 215 500 7", "button 30 245 2103 2104 1 0 8", "text 45 240 500 8", "button 30 270 2103 2104 1 0 9", "text 45 265 500 9", "button 30 295 2103 2104 1 0 10", "text 45 290 500 10", "button 30 320 2103 2104 1 0 11", "text 45 315 500 11", "button 30 345 2103 2104 1 0 12", "text 45 340 500 12", "button 30 370 2103 2104 1 0 13", "text 45 365 500 13", "button 30 395 2103 2104 1 0 14", "text 45 390 500 14", "button 30 420 2103 2104 1 0 15", "text 45 415 500 15", "button 30 445 2103 2104 1 0 16", "text 45 440 500 16", "button 30 470 2103 2104 1 0 17", "text 45 465 500 17", "button 30 495 2103 2104 1 0 18", "text 45 490 500 18", "button 30 520 2103 2104 1 0 19", "text 45 515 500 19", "button 30 545 2103 2104 1 0 20", "text 45 540 500 20",
"button 210 70 2103 2104 1 0 21", "text 225 65 500 21", "button 210 95 2103 2104 1 0 22", "text 225 90 500 22", "button 210 120 2103 2104 1 0 23", "text 225 115 500 23", "button 210 145 2103 2104 1 0 24", "text 225 140 500 24", "button 210 170 2103 2104 1 0 25", "text 225 165 500 25", "button 210 195 2103 2104 1 0 26", "text 225 190 500 26", "button 210 220 2103 2104 1 0 27", "text 225 215 500 27", "button 210 245 2103 2104 1 0 28", "text 225 240 500 28", "button 210 270 2103 2104 1 0 29", "text 225 265 500 29", "button 210 295 2103 2104 1 0 30", "text 225 290 500 30", "button 210 320 2103 2104 1 0 31", "text 225 315 500 31", "button 210 345 2103 2104 1 0 32", "text 225 340 500 32", "button 210 370 2103 2104 1 0 33", "text 225 365 500 33", "button 210 395 2103 2104 1 0 34", "text 225 390 500 34", "button 210 420 2103 2104 1 0 35", "text 225 415 500 35", "button 210 445 2103 2104 1 0 36", "text 225 440 500 36", "button 210 470 2103 2104 1 0 37", "text 225 465 500 37", "button 210 495 2103 2104 1 0 38", "text 225 490 500 38", "button 210 520 2103 2104 1 0 39", "text 225 515 500 39", "button 210 545 2103 2104 1 0 40", "text 225 540 500 40",
"button 390 70 2103 2104 1 0 41", "text 405 65 500 41", "button 390 95 2103 2104 1 0 42", "text 405 90 500 42", "button 390 120 2103 2104 1 0 43", "text 405 115 500 43", "button 390 145 2103 2104 1 0 44", "text 405 140 500 44", "button 390 170 2103 2104 1 0 45", "text 405 165 500 45", "button 390 195 2103 2104 1 0 46", "text 405 190 500 46", "button 390 220 2103 2104 1 0 47", "text 405 215 500 47", "button 390 245 2103 2104 1 0 48", "text 405 240 500 48", "button 390 270 2103 2104 1 0 49", "text 405 265 500 49", "button 390 295 2103 2104 1 0 50", "text 405 290 500 50" };
var choicedata := { "alchemy", "anatomy", "animallore", "archery", "armslore", "begging", "blacksmithy", "bowcraft", "camping", "carpentry", "cartography", "cooking", "detectinghidden", "enticement", "evaluatingintelligence", "evalint", "fencing", "fishing", "forensicevaluation", "healing", "herding", "hiding", "inscription", "itemid", "lockpicking", "lumberjacking", "macefighting", "magery", "magicresistance", "meditation", "mining", "musicianship", "parry", "peacemaking", "poisoning", "provocation", "removetrap", "snooping", "spiritspeak", "stealing", "stealth", "swordsmanship", "tactics", "tailoring", "animaltaming", "tasteidentification", "tinkering", "tracking", "veterinary", "wrestling" }; var name := { "Choose skill:", "alchemy", "anatomy", "animallore", "archery", "armslore", "begging", "blacksmithy", "bowcraft", "camping", "carpentry", "cartography", "cooking", "detectinghidden", "enticement", "evaluatingintelligence", "evalint", "fencing", "fishing", "forensicevaluation", "healing", "herding", "hiding", "inscription", "itemid", "lockpicking", "lumberjacking", "macefighting", "magery", "magicresistance", "meditation", "mining", "musicianship", "parry", "peacemaking", "poisoning", "provocation", "removetrap", "snooping", "spiritspeak", "stealing", "stealth", "swordsmanship", "tactics", "tailoring", "animaltaming", "tasteidentification", "tinkering", "tracking", "veterinary", "wrestling" }; input := SendDialogGump( who, choicelayout, name); input := input[0]; skill := choicedata[input]; SetAttributeBaseValue(who, skill, Cint(SKILL_BOOST * 10));
SendSysMessage (who, skill);
choicedata := { "dexterity", "intelligence", "strength" }; name := { "Choose Stat:", "dexterity", "intelligence", "strength" }; choicelayout := { "page 0", "resizepic 10 10 3600 200 150", "text 50 30 500 0", "button 30 70 2103 2104 1 0 1", "text 45 65 500 1", "button 30 95 2103 2104 1 0 2", "text 45 90 500 2", "button 30 120 2103 2104 1 0 3", "text 45 115 500 3" }; input := SendDialogGump( who, choicelayout, name); input := input[0]; stat := choicedata[input]; SetAttributeBaseValue(who, stat, STAT_BOOST * 10); DoRecalcVitals(who);
endprogram
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
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Dev Impy
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Post subject: Posted: Mon Sep 04, 2006 9:57 pm |
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Joined: Thu Aug 10, 2006 6:38 am Posts: 30
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Nice ill give it a go!
Fucken Champ!!! Again im Sitting here Thanking you.. lol
i need learn to script better eheh only basic atm.
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Dev Impy
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Post subject: Posted: Tue Sep 05, 2006 3:57 am |
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Joined: Thu Aug 10, 2006 6:38 am Posts: 30
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Bad news?
Code: Compiling: C:\Pol\pkg\opt\Booster\booster.src Token '(' cannot follow token 'DoRecalcVitals' Function DoRecalcVitals() is not defined. Error compiling statement at C:\Pol\pkg\opt\Booster\booster.src, Line 284 Error detected in program body. Error occurred at C:\Pol\pkg\opt\Booster\booster.src, Line 284 Execution aborted due to: Error compiling file
Compileing error....
can any1 help thats same sorta thing i got on my script
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Yukiko
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Post subject: Posted: Tue Sep 05, 2006 5:24 pm |
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Joined: Thu Feb 02, 2006 1:41 pm Posts: 1122 Location: Southern Central USA
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The script is written using POL 95 Distro attributes.inc file.
The function DoRecalcVitals I'll post below. Make sure it is in the attributes.inc file on your system.
Code: Function DoRecalcVitals( mob ) set_critical(1); if(mob.acctname) if(mob.ip) RecalcVitals(mob); endif else RecalcVitals(mob); endif set_critical(0); endfunction
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
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