Posted: Tue Aug 29, 2006 10:55 am Post subject: Multis and item decay
Currently, multis always stop item decay (unless this has been
specifically deactivated for a certain item).
This is great for player houses, but not so great if you use multis
for public buildings, like shops. If a player drops his trash on the
floor there, it stays forever, and someone else has to clean it up
eventually.
I'd like to have an option to deactivate the decay prevention for
certain multis. There could be a multi objtype specific default setting in
itemdesc.cfg, which would be applied to newly created multis, and
which then could be accessed as a property of the multi object and
changed at runtime. Somthing like multi.stopsdecay (with the values
1 or 0) maybe.
Xandros
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CWO
Joined: 04 Feb 2006 Posts: 697 Location: Chicago, IL USA
Posted: Tue Aug 29, 2006 9:05 pm Post subject:
maybe some type of serverspecopt.cfg option... somehow listing multi types that decay should be on in?
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Wed Aug 30, 2006 5:07 pm Post subject:
Check out austin's decayer system he released. Does very very well alongside the core's decay system.
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Thu Aug 31, 2006 2:08 am Post subject:
Where is that system Maud? In TSSE or the 97 Distro code?
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Austin POL Developer
Joined: 30 Jan 2006 Posts: 355 Location: San Diego, California
Posted: Thu Aug 31, 2006 2:29 am Post subject:
tsse I guess I could make a new one and put it in the distro
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Thu Aug 31, 2006 2:32 am Post subject:
yeah, and i remember first seeing it, on the yahoo scriptforums, hehe
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Austin POL Developer
Joined: 30 Jan 2006 Posts: 355 Location: San Diego, California
Posted: Thu Aug 31, 2006 6:59 am Post subject:
okay I tossed a more up to date version into the 097 distro and set the special server options config to disable the core's decay
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Thu Aug 31, 2006 2:28 pm Post subject:
Must be nice to be able to just "toss" something into a scriptbase and have it work.
*grins*
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Austin POL Developer
Joined: 30 Jan 2006 Posts: 355 Location: San Diego, California
Posted: Thu Aug 31, 2006 7:46 pm Post subject:
Well.. its a whole lot easier than say... writing an example repsys hook for everyone.
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Fri Sep 01, 2006 4:31 pm Post subject:
Hahahaha
And I am sure it makes it easier to toss something from TSSE to the POL 97 Distro since they are very similar in their structure. Which begs the question... Oh but I'll ask that in a different forum and topic since it's an off-topic question here.