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Official Core: 097 2008-02-26
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Multis and item decay

 
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Xandros



Joined: 17 Feb 2006
Posts: 76

PostPosted: Tue Aug 29, 2006 10:55 am    Post subject: Multis and item decay Reply with quote

Currently, multis always stop item decay (unless this has been
specifically deactivated for a certain item).

This is great for player houses, but not so great if you use multis
for public buildings, like shops. If a player drops his trash on the
floor there, it stays forever, and someone else has to clean it up
eventually.

I'd like to have an option to deactivate the decay prevention for
certain multis. There could be a multi objtype specific default setting in
itemdesc.cfg, which would be applied to newly created multis, and
which then could be accessed as a property of the multi object and
changed at runtime. Somthing like multi.stopsdecay (with the values
1 or 0) maybe.

Xandros

Author Message
CWO



Joined: 04 Feb 2006
Posts: 697
Location: Chicago, IL USA

PostPosted: Tue Aug 29, 2006 9:05 pm    Post subject: Reply with quote

maybe some type of serverspecopt.cfg option... somehow listing multi types that decay should be on in?

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Wed Aug 30, 2006 5:07 pm    Post subject: Reply with quote

Check out austin's decayer system he released. Does very very well alongside the core's decay system.

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Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Thu Aug 31, 2006 2:08 am    Post subject: Reply with quote

Where is that system Maud? In TSSE or the 97 Distro code?

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Austin
POL Developer


Joined: 30 Jan 2006
Posts: 355
Location: San Diego, California

PostPosted: Thu Aug 31, 2006 2:29 am    Post subject: Reply with quote

tsse I guess I could make a new one and put it in the distro

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Thu Aug 31, 2006 2:32 am    Post subject: Reply with quote

yeah, and i remember first seeing it, on the yahoo scriptforums, hehe

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 355
Location: San Diego, California

PostPosted: Thu Aug 31, 2006 6:59 am    Post subject: Reply with quote

okay I tossed a more up to date version into the 097 distro and set the special server options config to disable the core's decay Smile

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Thu Aug 31, 2006 2:28 pm    Post subject: Reply with quote

Must be nice to be able to just "toss" something into a scriptbase and have it work.

*grins*

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 355
Location: San Diego, California

PostPosted: Thu Aug 31, 2006 7:46 pm    Post subject: Reply with quote

Well.. its a whole lot easier than say... writing an example repsys hook for everyone.

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Fri Sep 01, 2006 4:31 pm    Post subject: Reply with quote

Hahahaha

And I am sure it makes it easier to toss something from TSSE to the POL 97 Distro since they are very similar in their structure. Which begs the question... Oh but I'll ask that in a different forum and topic since it's an off-topic question here.

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