Posted: Fri Aug 11, 2006 11:57 pm Post subject: SysLoad
Hello!
I am using zulu hotel scripts!
At first time server are not lags
but now , after start the sysload are 100% and doesnt changes
at start console syas for me :
Critical script pkg/opt/spawnpoint/spawnpointmanager.ecl has run for 13013 instructions
I delete all spawnpoints
and now sysload a 0%
Why spawnopoint is critical script ?
Author
Message
CWO
Joined: 04 Feb 2006 Posts: 685 Location: Chicago, IL USA
Posted: Sat Aug 12, 2006 1:12 am Post subject:
review closely exactly where the Set_Critical(1) is at and what instructions it must complete before either exiting or Set_Critical(0) is done.
Re: SysLoad
Author
Message
Shinigami POL Core Developer
Joined: 30 Jan 2006 Posts: 292 Location: Germany, Bavaria
Posted: Tue Aug 15, 2006 10:08 am Post subject: Re: SysLoad
Nosferatu wrote:
but now , after start the sysload are 100% and doesnt changes
at start console syas for me :
looks like the initial world spawn... u should just wait until it's finished just check the number of NPCs... should increase while initial spawning