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 Post subject: SysLoad
PostPosted: Fri Aug 11, 2006 11:57 pm 
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Joined: Sat Jul 22, 2006 1:58 am
Posts: 61
Hello!
I am using zulu hotel scripts!
At first time server are not lags
but now , after start the sysload are 100% and doesnt changes
at start console syas for me :
Critical script pkg/opt/spawnpoint/spawnpointmanager.ecl has run for 13013 instructions
I delete all spawnpoints
and now sysload a 0%
Why spawnopoint is critical script ?


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 Post subject:
PostPosted: Sat Aug 12, 2006 1:12 am 
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Joined: Sat Feb 04, 2006 9:49 pm
Posts: 732
Location: Chicago, IL USA
review closely exactly where the Set_Critical(1) is at and what instructions it must complete before either exiting or Set_Critical(0) is done.


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 Post subject: Re: SysLoad
PostPosted: Tue Aug 15, 2006 10:08 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 1:28 pm
Posts: 292
Location: Germany, Bavaria
Nosferatu wrote:
but now , after start the sysload are 100% and doesnt changes
at start console syas for me :

looks like the initial world spawn... u should just wait until it's finished just check the number of NPCs... should increase while initial spawning

Shinigami


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 Post subject:
PostPosted: Tue Aug 15, 2006 1:17 pm 
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Joined: Sat Jul 22, 2006 1:58 am
Posts: 61
thnx for all!
It is realy the spawnpoint, i'll change it to another PKG , and problem is gone.


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