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Skill window not updating

 
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Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Aug 08, 2006 4:51 am    Post subject: Skill window not updating Reply with quote

I have searched the core changes for the answer to this and have not been successful in finding it.

The skills in the skill window show 0.0 and do not update as they are changed. I am running client 5.0.2g (patch 20) all patched from the EA games site.

The scriptbase is POL 95 converted to POL 96. I am currently using the POL 95 attributes functions but am slowly converting to the standard for POL 96/97 Distro. The skill window does not update no matter what system I use.

The skills are changing however as I can see them with the 'info' command.

Any ideas as to what I need to do?

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 354
Location: San Diego, California

PostPosted: Tue Aug 08, 2006 5:08 am    Post subject: Reply with quote

Is your uoskills.cfg setup properly?

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Aug 08, 2006 5:15 am    Post subject: Reply with quote

I think so but here is a copy of it. It's located in \pol\pkg\systems\attributes\config

Code:

# $Id: uoskills.cfg 373 2006-06-17 18:27:33Z austinheilman $
#
# Purpose:
# Maps Attribute names onto the UO Skill ID numbers.
#
# Structure:
# Skill (SkillID)
# {
#   Attribute   (Attribute_name)
# }
# Additional entries required up to maximum UO skill id
#
# Explanation:
# Attribute_name defines the Attribute associated with this UO Skill.
# Only one attribute may be mapped to a skill id. Attribute_name must be found in attributes.cfg!
# SkillID must be an integer between 0 and 500, though any entries past the maximum UO skill id
# will not be sent to the UO client.
#
# ** Used to handle the blue skill messages that player's see when they change. **
#

Skill 0
{
   Attribute Alchemy
}

Skill 1
{
   Attribute Anatomy
}

Skill 2
{
   Attribute AnimalLore
}

Skill 3
{
   Attribute ItemIdentification
}

Skill 4
{
   Attribute ArmsLore
}

Skill 5
{
   Attribute Parry
}

Skill 6
{
   Attribute Begging
}

Skill 7
{
   Attribute Blacksmithy
}

Skill 8
{
   Attribute BowcraftFletching
}

Skill 9
{
   Attribute Peacemaking
}

Skill 10
{
   Attribute Camping
}

Skill 11
{
   Attribute Carpentry
}

Skill 12
{
   Attribute Cartography
}

Skill 13
{
   Attribute Cooking
}

Skill 14
{
   Attribute DetectingHidden
}

Skill 15
{
   Attribute Discordance
}

Skill 16
{
   Attribute EvaluatingIntelligence
}

Skill 17
{
   Attribute Healing
}

Skill 18
{
   Attribute Fishing
}

Skill 19
{
   Attribute ForensicEvaluation
}

Skill 20
{
   Attribute Herding
}

Skill 21
{
   Attribute Hiding
}

Skill 22
{
   Attribute Provocation
}

Skill 23
{
   Attribute Inscription
}

Skill 24
{
   Attribute Lockpicking
}

Skill 25
{
   Attribute Magery
}

Skill 26
{
   Attribute ResistingSpells
}

Skill 27
{
   Attribute Tactics
}

Skill 28
{
   Attribute Snooping
}

Skill 29
{
   Attribute Musicianship
}

Skill 30
{
   Attribute Poisoning
}

Skill 31
{
   Attribute Archery
}

Skill 32
{
   Attribute SpiritSpeak
}

Skill 33
{
   Attribute Stealing
}

Skill 34
{
   Attribute Tailoring
}

Skill 35
{
   Attribute AnimalTaming
}

Skill 36
{
   Attribute TasteIdentification
}

Skill 37
{
   Attribute Tinkering
}

Skill 38
{
   Attribute Tracking
}

Skill 39
{
   Attribute Veterinary
}

Skill 40
{
   Attribute Swordsmanship
}

Skill 41
{
   Attribute Macefighting
}

Skill 42
{
   Attribute Fencing
}

Skill 43
{
   Attribute Wrestling
}

Skill 44
{
   Attribute Lumberjacking
}

Skill 45
{
   Attribute Mining
}

Skill 46
{
   Attribute Meditation
}

Skill 47
{
   Attribute Stealth
}

Skill 48
{
   Attribute RemoveTrap
}

Skill 49
{
   Attribute Necromancy
}

Skill 50
{
   Attribute BattleFocus
}

Skill 51
{
   Attribute Chivalry
}

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Thu Aug 10, 2006 4:44 am    Post subject: Reply with quote

Here's a bit more on this Austin.

I am in the process of adding the Distro 97 skills to my shard. I am still kind of between systems. I have some things running the old 95 "CheckSkill" method of skill gains using the \pol\pkg\foundations\hooks stuff. That would be mostly the crafting and such. I have ported the use skills like evalint and anatomy into my scripts from 97. Neither the skills using the old system or those using the new skill gains system report any gains to me either. My options are set to report one tenth gains.

I am going to fire up a POL 95 Distro scriptbase and see how the gains and skill window looks there. I'll report back.

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Thu Aug 10, 2006 4:58 am    Post subject: Reply with quote

Well, cannot connect to POL 95 with ML clients I guess Sad

I am going to try using the POL 97 Distro and see what goes there.

Author Message
CWO



Joined: 04 Feb 2006
Posts: 685
Location: Chicago, IL USA

PostPosted: Thu Aug 10, 2006 10:41 am    Post subject: Reply with quote

use razor and you can get on 095 with ML clients

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Thu Aug 10, 2006 4:03 pm    Post subject: Reply with quote

I have decided that my problem must lie with the fact that I am using a dual attributes system. Since I am only partially converted to the new attribute gain system.

I ran POL 97 Distro and the skills showed and updated just fine.

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