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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
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Posted: Fri Aug 04, 2006 4:54 am Post subject: |
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Yeah, it's all interesting, being a bug or client issue.
However, I think it's more of a "client<>server" issue. Whereas, there is something MISSING that we SHOULD send when realms are changed. At least, in my opinion.
Have you tried changing seasons, weather, or even light level, after moving to the alternate realm?
Seasons, and weather, more importantly, might be a key to this. I am stabbing in the dark, but, I had to "make adjustments" to login involving those due to client issues in 096 before.
It would be awesome, if you could include in your script, the chanign of season, then try it with only changing the weather. See if either makes a different.
I hate to keep asking "you" to try things, but I have been beyond busy lately due to helping my sister get her new restuarant ready to open. I've already been up as it is over 24 hours and spent over 16 of it there working, and about to head back hehe. Gotta take care of my sis  |
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
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Posted: Thu Aug 31, 2006 3:30 am Post subject: |
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Just an update for myself on this.
On OSI, for those familiar, if you've ever lagged, you have seen this.
You go to recall from your house. WHAM, lag. The items vanish. Then the statics and map vanish. Then you are in your house, but everything is black around the mutlis and you. Then the multi goes. Then you appear in the new place and it slowly starts adding multis, items, etc. as normal.
Will have to packet log and see what's going on here, to fix this. |
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