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Official Core: 097 2008-02-26
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Guilds

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    PenUltima Online Forum Index -> Bug Reports 097
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Author Message
Rogdush



Joined: 10 Feb 2006
Posts: 21

PostPosted: Sat Jul 15, 2006 5:42 pm    Post subject: Guilds Reply with quote

Hi there,

Little problem with guilds. I've created new guild, everything seems to be ok, but after SaveWorldState guilds.txt are empty. So, after restart my guild is lost.
When I use guilds.txt with previously created guilds (using older pol), pol doesnt read them, I have ListGuilds() empty, but after SaveWorld they are still there.

Some changes that I missed, or this is nasty bug?

using 07-02

Author Message
CWO



Joined: 04 Feb 2006
Posts: 691
Location: Chicago, IL USA

PostPosted: Sat Jul 15, 2006 6:17 pm    Post subject: Reply with quote

Did you recompile all of your scripts with 097's ecompile along with updating your use statements to use guilds for all of your guild commands instead of use uo?

Author Message
Rogdush



Joined: 10 Feb 2006
Posts: 21

PostPosted: Sat Jul 15, 2006 11:17 pm    Post subject: Reply with quote

CWO wrote:
Did you recompile all of your scripts with 097's ecompile along with updating your use statements to use guilds for all of your guild commands instead of use uo?


Sure thing, otherwise I wouldnt be able to ran script.

Author Message
Guest






PostPosted: Sun Jul 16, 2006 8:19 am    Post subject: Reply with quote

I can confirm this problem. Newly created guilds are not saved in
guilds.txt, and ListGuilds() doesn't show any guilds from an existing
guilds.txt, only guilds which have been created after starting POL.
Tested with pol-core-097-2006-07-02.

Xandros

Author Message
Developer Silver



Joined: 05 Feb 2006
Posts: 58
Location: Italy

PostPosted: Sun Jul 16, 2006 12:50 pm    Post subject: Reply with quote

We also have some problems with guilds (they seem to be disappeared), but i've not analyzed the problem yet, so I can't say enough about it... Confused

Author Message
Rogdush



Joined: 10 Feb 2006
Posts: 21

PostPosted: Mon Jul 17, 2006 11:53 am    Post subject: Reply with quote

Hi again,

Can we expect this problem fixed in near future? or it will wait some time until next release? The reason I'm asking is because people cant use guilds now, and I dont know if I should wait a little time, or go back to older version for now.

If devs need some more info on the subject, let me know.

Thanks.

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 354
Location: San Diego, California

PostPosted: Mon Jul 17, 2006 12:30 pm    Post subject: Reply with quote

Ill look into it soon.. gotta build some scripts that use it and build a datafile.

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 354
Location: San Diego, California

PostPosted: Tue Jul 18, 2006 9:53 pm    Post subject: Reply with quote

Okay .. found it and, doh!
Will work on a fix soon.

Author Message
Rogdush



Joined: 10 Feb 2006
Posts: 21

PostPosted: Fri Jul 21, 2006 11:13 am    Post subject: Reply with quote

Austin wrote:
Okay .. found it and, doh!
Will work on a fix soon.


Its nice to hear it. I'm waiting then on new release.

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