Posted: Sat Jul 15, 2006 5:42 pm Post subject: Guilds
Hi there,
Little problem with guilds. I've created new guild, everything seems to be ok, but after SaveWorldState guilds.txt are empty. So, after restart my guild is lost.
When I use guilds.txt with previously created guilds (using older pol), pol doesnt read them, I have ListGuilds() empty, but after SaveWorld they are still there.
Some changes that I missed, or this is nasty bug?
using 07-02
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CWO
Joined: 04 Feb 2006 Posts: 691 Location: Chicago, IL USA
Posted: Sat Jul 15, 2006 6:17 pm Post subject:
Did you recompile all of your scripts with 097's ecompile along with updating your use statements to use guilds for all of your guild commands instead of use uo?
Did you recompile all of your scripts with 097's ecompile along with updating your use statements to use guilds for all of your guild commands instead of use uo?
Sure thing, otherwise I wouldnt be able to ran script.
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Guest
Posted: Sun Jul 16, 2006 8:19 am Post subject:
I can confirm this problem. Newly created guilds are not saved in
guilds.txt, and ListGuilds() doesn't show any guilds from an existing
guilds.txt, only guilds which have been created after starting POL.
Tested with pol-core-097-2006-07-02.
Can we expect this problem fixed in near future? or it will wait some time until next release? The reason I'm asking is because people cant use guilds now, and I dont know if I should wait a little time, or go back to older version for now.
If devs need some more info on the subject, let me know.
Thanks.
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Austin POL Developer
Joined: 30 Jan 2006 Posts: 354 Location: San Diego, California
Posted: Mon Jul 17, 2006 12:30 pm Post subject:
Ill look into it soon.. gotta build some scripts that use it and build a datafile.
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Austin POL Developer
Joined: 30 Jan 2006 Posts: 354 Location: San Diego, California
Posted: Tue Jul 18, 2006 9:53 pm Post subject:
Okay .. found it and, doh!
Will work on a fix soon.