| Code: |
Reputation System
- See [b]srcdoc/repsys.htm[/b] for current criminal/murderer flagging rules
- Added mobile.SetParalyzed( isparalyzed := 1 );
- mobile.paralyzed := 1/0 is deprecated and will become read-only
- mobile.SetPoisoned sets repsys data
- Added mobile.SetPoisoned( ispoisoned := 1 )
- mobile.poisoned := 1/0 is deprecated for this use (it will become read-only)
- mobile.SetPoisoned can set repsys data (aggressor, criminal flagging)
mobile.poisoned assignment cannot.
- mobile.SetPoisoned will no longer set the Murderer flag
- Added mobile.SetCriminal( level := 1 ), level >= 1
- Added mobile.SetMurderer( ismurderer := 1 )
- Added mobile.murderer read-only flag
- mobile.criminal will always return true for murderers.
- Healing, Unpoisoning, and Unparalyzing will clear the ToBeReportable list if
all are clear
- A mobile's Reportables list is now persisted
Added mobile.reportables (see [b]srcdoc/uoscrobj.htm[/b] for details)
Added mobile.RemoveReportable( serial, gameclock ) |