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Mob Name/Item Name coloring Options.

 
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MontuZ
Distro Developer


Joined: 10 Feb 2006
Posts: 293
Location: Myrtle Beach, South Carolina

PostPosted: Fri Feb 10, 2006 12:28 pm    Post subject: Mob Name/Item Name coloring Options. Reply with quote

I'd like to be able to add more namecoloring options. So I can give weak monsters a certain color on their name, so players can tell if a monster is weak or not, etc. Grey, Red and Blue just aren't working for me(I know you can change those in repsys.cfg, I just want more options).

something like..

mobile/item.NameHightlightColor := hue; // or something around the lines of that.

And that could be the same for item name colors, rather than the boring old grey.

Another thing I'd also like to see, again if possible. item.title and the title will appear over the item selected.

Anyway, just some stupid ideas to make UO a little bit more... interesting?

Author Message
Marilla



Joined: 02 Feb 2006
Posts: 329

PostPosted: Fri Feb 10, 2006 6:52 pm    Post subject: Reply with quote

You can implement all of this with Packet Hooks.

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MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Mon Feb 13, 2006 2:00 am    Post subject: Reply with quote

Packethooks is the best solution (although intense, so don't overkill the script.).

Although, due to client coding, would be useless with AOS Tooltips.

Author Message
MontuZ
Distro Developer


Joined: 10 Feb 2006
Posts: 293
Location: Myrtle Beach, South Carolina

PostPosted: Mon Mar 06, 2006 9:42 am    Post subject: Reply with quote

Packethooks worked and did just what I wanted. Hopefully I did it right and it wont be that intense Smile

And Maud, I looked on http://www.lostsoulsshard.org/ and didn't find this singleclick packethook in your files section.

Heres a result.






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