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Firedancer
Joined: 03 Feb 2006 Posts: 104 Location: Austria
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Posted: Wed Jun 14, 2006 1:56 pm Post subject: |
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| MuadDib wrote: | Far as the stuff we are NOT doing in the 097 roadmap....... that doesn't mean we don't plan on ever adding them. Let's face it, 096 ended up being dragged out WAY WAY WAY too long, just to keep adding stuff. Give us time, it can be done, but at the best pace we can give ourselves.
Hope this info helps. If not, just flame away all-the-while 097 gets done faster than expected |
I disagree here - sure pol096 took a long time, but I think it's fine, and it's good not to have too many releases. Anyone really badly needing a new feature, can d/l the beta anyway.
Upgrading a shard to a new server release is a huge project, I currently estimate multiple months for us to handle the upgrade. There's tons of scripts that need adapting (not to mention making use of the new features), but worse there's lots of time we've gotta test it. If you push out versions too fast, we might not be able to cope anymore, which in turn causes shards to remain stuck on outdated versions.
Doing "addons" where only new features are addedd is another thing, but any new version that requires changes to existing commands, is a huge issue and it's definetely easier for me to touch a file for 10 changes at a time than having to touch (and test) it once for each.
So no, I'm perfectly fine as is and I think you guys are doing a great job the way you handle releases and beta's. No need to change that. |
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melanius Site Admin
Joined: 28 Jan 2006 Posts: 37 Location: Greece
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Posted: Wed Jun 14, 2006 5:35 pm Post subject: |
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Well yeah, 3 years of development are a bit too much for a project of this scope.
But now that things are back on track, I think we can follow the path of big projects in maintaining 2 branches (don't mind the naming used below)
Stable: 096, Development: 097.
API/ABI breaking and introduction of new features happens in the 097 branch, while important bug fixes and weaknesses are fixed on 097 and back-ported on the 096 branch, which can have micro releases in the form of 096.1, 2, 3, .., 10 etc |
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Aeros
Joined: 24 Apr 2006 Posts: 69
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Posted: Fri Jun 16, 2006 5:16 am Post subject: |
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Another thing, while on the 097 discussion. Is it better to make speed a r/w property, or is it better to use a delay mod?
Reason im asking: If you want to change a weapon into a "swift" weapon, permanently, would you need to set a delay mod on the weapon, on the user of the weapon, or would you ultimately be able to just change the speed of the weapon, since it is a permanent speed change anyway? The way I see it, delay mods are fine for temporary mods, but for permanent mods it would be nicer to be able to change damage and speed directly. |
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