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Official Core: 097 2008-02-26
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NPCs hearing you when concealed

 
Post new topic   This topic is locked: you cannot edit posts or make replies.    PenUltima Online Forum Index -> Bug Reports 096
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OldnGrey



Joined: 04 Feb 2006
Posts: 520

PostPosted: Thu Jun 08, 2006 7:06 am    Post subject: NPCs hearing you when concealed Reply with quote

I was expecting Taxman to post this and perhaps he can elaborate.

Npcs seem to have no problems 'hearing' you when you talk when concealed.
I confirmed the same thing. Using same scripts as 095.

[17:24] taxman: speech events was changed in 096? i cant see this in core-changes but merchants can hear me while i'm concealed
[17:24] OldnGrey: do the merchants have any privileges?
[17:24] taxman: invul
[17:26] OldnGrey: interesting, happens to me too!
[17:29] taxman: I'm still concealed but can buy anything
[17:29] * taxman going to add another IF to prevent this
[17:29] taxman: heh
[17:30] taxman: oops
[17:30] taxman: gambler can see me in conceal
[17:30] taxman: spy Wink
[17:30] taxman: EnableEvents(EVID_ENTEREDAREA + EVID_LEFTAREA, HALT_THRESHOLD);
[17:31] taxman: he got this event
[17:31] taxman: conceal seems broken
[17:34] taxman: was go to gambler in stealth
[17:34] taxman: he can see me too
[17:34] OldnGrey: were you cmdlevel or player>
[17:34] taxman: tester
[17:36] taxman: why npc got EVID_ENTEREDAREA if mobile who coming is invisible for him? Its wrong i think
[17:41] taxman: our scripts was started from 094 distro long time ago and rewrited almost totally

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 354
Location: San Diego, California

PostPosted: Thu Jun 08, 2006 10:31 am    Post subject: Reply with quote

I think this is #3 for this?
Core-changes.txt ?

Code:

08-23 Austin
        Added : New flag for servspecopt.cfg called
        "EventVisibilityCoreChecks" set to 0 (disabled) by default.
        Enabled - the core does visibility checks before sending events as it did before.
        Disabled - requires your scripts do visibility checking.

Author Message
CWO



Joined: 04 Feb 2006
Posts: 691
Location: Chicago, IL USA

PostPosted: Thu Jun 08, 2006 3:00 pm    Post subject: Reply with quote

Actually this was done intentionally in 096. They know everything while you're concealed. Checks for being concealed have to be done by scripts now.

Author Message
OldnGrey



Joined: 04 Feb 2006
Posts: 520

PostPosted: Thu Jun 08, 2006 9:44 pm    Post subject: Reply with quote

Uh huh,
I should have searched for visiblility and not concealed

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 354
Location: San Diego, California

PostPosted: Thu Jun 08, 2006 11:04 pm    Post subject: Reply with quote

touche... well visibility meant anything such as hidden, stealth, concealed, etc. before, if a player was stealthing, he/she never sent an npc the entered/left area event if the core handled visibility.

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