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 Post subject: Crash during save
PostPosted: Tue Feb 07, 2006 9:45 pm 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 744
Location: Chicago, IL USA
Code:
[02/08 00:27:12] Exception in scripts/ai/dumbKillPCs.ecl, PC=1984: bad allocation
1979:  1979: get member id 'z' (2)
1980:  1980: global #3
1981:  1981: get member id 'realm' (112)
1982:  1982: 0L
1983:  1983: 10L
1984:  1984: Func(4,50): FindPath
1985: >1985: :=
1986:  1986: #
1987:  1987: decl local #1
1988:  1988: #
1989:  1989: local #2
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
Exception in scripts/ai/killPCs.ecl, PC=3218: bad allocation
3213:  3213: get member id 'z' (2)
3214:  3214: global #5
3215:  3215: get member id 'realm' (112)
3216:  3216: 0L
3217:  3217: 10L
3218:  3218: Func(4,40): FindPath
3219: >3219: :=
3220:  3220: #
3221:  3221: decl local #3
3222:  3222: #
3223:  3223: local #3
[02/08 00:27:13] Exception in scripts/ai/dumbKillPCs.ecl, PC=1984: bad allocation
1979:  1979: get member id 'z' (2)
1980:  1980: global #3
1981:  1981: get member id 'realm' (112)
1982:  1982: 0L
1983:  1983: 10L
1984:  1984: Func(4,50): FindPath
1985: >1985: :=
1986:  1986: #
1987:  1987: decl local #1
1988:  1988: #
1989:  1989: local #2
[02/08 00:27:15] Exception in scripts/ai/dumbKillPCs.ecl, PC=1984: bad allocation
1979:  1979: get member id 'z' (2)
1980:  1980: global #3
1981:  1981: get member id 'realm' (112)
1982:  1982: 0L
1983:  1983: 10L
1984:  1984: Func(4,50): FindPath
1985: >1985: :=
1986:  1986: #
1987:  1987: decl local #1
1988:  1988: #
1989:  1989: local #2
[02/08 00:27:21] Client#1036 connected from 65.147.185.108 (10 connections) on interface 192.168.1.2
[02/08 00:27:26] Client#1031: Switching to queued data mode (1, 6 bytes)
[02/08 00:27:28] Client#1031: Leaving queued mode (296 bytes xmitted)
[02/08 00:27:30] Client#1031: Switching to queued data mode (1, 18 bytes)
[02/08 00:27:31] Client#1031: Leaving queued mode (16663 bytes xmitted)
[02/08 00:27:55] sysload=28 (121) cputime=17140625
[02/08 00:27:57] [pkg/systems/NuNPCSpawnr/nunpcspawnr.ecl]: NPCSpawner: 17 active runes
[02/08 00:28:04] [pkg/systems/saver/saver.ecl]: Saving World State
[02/08 00:28:11] Assertion Failed: h != 0, .\threadhelp.cpp, line 244
Aborting due to assertion failure.


Before this I never seen any errors in the AI other than the shard crashing randomly using FindPath (I have a little better logging on these now so I'll post the exact FindPath calls I used with the dumps when those become available)

But are the errors above possibly related? Any more info needed?


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 Post subject:
PostPosted: Wed Feb 08, 2006 4:10 am 
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Joined: Sun Feb 05, 2006 4:35 pm
Posts: 160
Location: Poland
It doesn't look like core related problem. It's problem with your scripts i think.


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 Post subject:
PostPosted: Wed Feb 08, 2006 1:00 pm 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 744
Location: Chicago, IL USA
Well, I know its most likely the scripts but what I'm trying to find out is what is going on at that point in threadhelp.cpp and why is it running during the worldsave (worldsave never completed).


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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

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