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Release Candidate For 096 (Update)
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MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Fri May 19, 2006 12:44 pm    Post subject: Release Candidate For 096 (Update) Reply with quote

Release Candidate Information:
It's time to get serious guys and gals. After much discussion, we the POL Developers, have decided the next Beta release, will be our Release Candidate for the final version of POL .096!

For the users of 096, this means it's time to get busy. If there is any issues in cores released this year to date, LET US KNOW! We wish to finalize 096 and bring a new era into the POL Development and testing.

Future Core Release Information:
While this is still under discussion, here is our plans for future Core Development.

With the release of 096 coming soon, we have decided to take a new approach to core development. The end result will be faster core fixes for the end-user, while still working on new features.

To get the fixed cores to the public faster, we will begin releasing subversions of the cores. Such as, if there is several fixes done to the core for bugs, we will release a 096.1 to the public. As more come in, more subversions will be released as 096.2, etc.

While we do this, we will update the next version in beta (such as 097) with these fixes. This, while we work on 097 and so on. This way, you can get the fixes faster, but it not stop progress on newer cores.

I hope this new approach helps us give you better cores, faster, without sacrificing progress on new material. Let me know any feedback you may have on our ideas.

We also plan on beginning the RoadMap to 097 soon also. So if there are things promised for 097, or that you might like to see in it, let us know here also.

-MuadDib


Last edited by MuadDib on Fri Jun 09, 2006 11:23 am; edited 1 time in total

Author Message
OldnGrey



Joined: 04 Feb 2006
Posts: 523

PostPosted: Sat May 20, 2006 8:31 am    Post subject: Reply with quote

Folks,
For a release candidate, it would be very useful to also have the various unix releases done too. I know its been asked for on many occasions, but this time it probably needs to be.

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Sat May 20, 2006 8:35 am    Post subject: Reply with quote

OldnGrey wrote:
it would be very useful to also have the various unix releases done too

can u specify your wish?

Shinigami

Author Message
OldnGrey



Joined: 04 Feb 2006
Posts: 523

PostPosted: Sat May 20, 2006 10:28 am    Post subject: Reply with quote

Various parts of the world have different linux versions as their favourite.
Looking at reasonably priced hosting solutions suitable for UK or USA hosting seem to favor FREEBSD a lot but maybe that's just where I looked. In fact it seems to be a lot easier to get an inexpensive commercial host on FREEBSD these days than WIN32 !

In POL 095 I used the REDHAT version on FREEBSD 6.0 successfully. My guess is that times have moved on, however and with commercial changes to REDHAT, my suggestion would be FREEBSD 6.0 or 6.1 as a major current desirable platform for POL.

GENTOO is not uncommon either (a European friend of mine knows of a few) and you have been catering for that already. It's just not as common in my part of the world.

The last thing you want is to install and compile on every flavour of Linux and for every compiler option going around. That is a nightmare. Unlike WIN32 folk, Linux users tend to be very technical about their requirements which makes it harder to make a compiled binary that makes everyone smile.

Good luck sorting through the maze.......

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tekproxy
Distro Developer


Joined: 06 Apr 2006
Posts: 350
Location: Nederland, Texas

PostPosted: Sat May 20, 2006 2:56 pm    Post subject: Reply with quote

I have a Gentoo box if any dev should want a shell account. Smile

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Sun May 21, 2006 9:41 am    Post subject: Reply with quote

tekproxy wrote:
I have a Gentoo box if any dev should want a shell account. Smile

hehe... we build linux release on a gentoo. and I got an freebsd account...

Shinigami

Author Message
daneel



Joined: 03 Feb 2006
Posts: 11

PostPosted: Mon May 22, 2006 9:09 am    Post subject: Reply with quote

I use Ubuntu.. it's debian based, hope i'll be able to enjoy pol96 too Very Happy

ps: for the record, i actually use the slackware static release so I don't really think there will be problems..

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Firedancer



Joined: 03 Feb 2006
Posts: 104
Location: Austria

PostPosted: Wed May 24, 2006 6:48 am    Post subject: still one issue... Reply with quote

I still got a problem with this issue: Map Conversion

http://forums.polserver.com/viewtopic.php?t=221


can't for my life get the conversion going Sad

Author Message
OldnGrey



Joined: 04 Feb 2006
Posts: 523

PostPosted: Wed May 24, 2006 8:12 am    Post subject: Reply with quote

You would probably know it already but Mithril's StaticFix is a useful program for removing a lot of invalid items from the statics files.

It's in the yahoo groups pol-core-test/files/Useful Stuff folder.

Also the continuous errors you got are only warnings. Turn the option off otherwise it will take forever to make the realms - at least that's my impression.

See uoconvert.cfg
Quote:

TileOptions
{
ShowRoofAndPlatformWarning 0
}

Author Message
Firedancer



Joined: 03 Feb 2006
Posts: 104
Location: Austria

PostPosted: Wed May 24, 2006 9:01 am    Post subject: Reply with quote

OldnGrey wrote:
You would probably know it already but Mithril's StaticFix is a useful program for removing a lot of invalid items from the statics files. <...>
Also the continuous errors you got are only warnings. Turn the option off otherwise it will take forever to make the realms - at least that's my impression.
<...snip...>


Thanks for the input, but let me state this: I really believe that this is a bug that has to be fixed in uoconvert!

Sure you can say that my files are bad... even though I disagree thinking pol should support my flags - if pol decides not to support them that's a legal statement.
But what I believe is terribly wrong here: The error message I get is not acceptable. If uoconvert runs into an error being unable to process a certain item (for whatever reasons!) it should return an understandable errormessage - e.g. such as:

cannot convert file - illegal item found
item objtype (or graphic??): <0x1234>
item location: <x/y/z>
illegal flag combo: <blocking> & <movesea (or whatever...)>


Instead what I get is this:
Code:

Assertion Failed: ! ((shape.flags & FLAG::BLOCKING) && (shape.flags & (FLAG::MOVELAND|FLAG::MOVESEA))), .\uoco
nvert.cpp, line 974
Aborting due to assertion failure.


So yes, even if I disable the warnings, uoconvert CANNOT convert my files.... and wiping all illegal entries is not an option, least I end with all floors and roofs wiped from my world.
But unless I know WHICH item-graphic is causing these problems, I cannot fix it!!!

Shinigami was so kind as to add the debug warnings, *kindly appreciates that efford* however sadly those are of no help, for the graphic reported donot have the flags mentioned... so far, something obviously goes wrong here. Sad *wonders why it's not easy to report the graphic-id of items having encountered the problem*

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Wed May 24, 2006 9:34 am    Post subject: Reply with quote

sounds like I've to check it again... Surprised/

Shinigami

Author Message
Lagoon



Joined: 05 Mar 2006
Posts: 118
Location: Italy

PostPosted: Wed May 24, 2006 12:07 pm    Post subject: Reply with quote

Nice to hear pol096 is being released and very nice to hear the plans about subversions of the cores, I'm completely positive about the idea.
I don't know any bug left in pol096 core at the moment.
About pol097, here is a reminder of my wish personal whish list, you should already know about this anyway...

1) Support for Mondain's Legacy clients close gump packet, as explained
2) support for Mondain's Legacy clients animated elves (login packet support and pc.gender higher than 1), as asked

and... thank you all for the great work on the core Smile[/url]

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Wed May 24, 2006 3:08 pm    Post subject: Reply with quote

Lagoon wrote:
1) Support for Mondain's Legacy clients close gump packet, as explained

easy to add

Lagoon wrote:
2) support for Mondain's Legacy clients animated elves (login packet support and pc.gender higher than 1), as asked

still inside :

Code:
05-16 Shinigami
        Updated : Account.set_uo_expansion(string): recognized values: ML, SE, AOS, LBR, T2A (default), "".
                    This determines what flag is sent with packet 0xB9 during login (Nothing -> 0x0000 /
                      T2A -> 0x0001 / LBR -> 0x0002 / AOS -> 0x801b / SE -> 0x805b / ML -> 0x80db).
                    It's possible to hook 0xB9 but don't forget to set_uo_expansion anyway because core
                    uses this for internal flags (e.g. AoS Tooltips). Packet 0xB9 will be sent earlier
                    (before you choose a character) and after you've used set_uo_expansion.
        Updated : servspecopt.cfg property: UOFeatureEnable, used in the last dword of the 0xA9 login packet,
                  will block Bit 6 (support up to 6 Chars). To enable AoS stuff set Bit 5 (use 0x20),
                  to enable SE stuff set Bit 7 & 5 (use 0xa0) and to enable ML stuff set Bit 8, 7 & 5 (use 0x1a0).
        Added : mobile.race [r/w] - set/get the ML race (new constants in UO.EM: RACE_HUMAN, RACE_ELF)
                You have to set visual graphic by yourself if you change value.
                  (Human male/female = 0x190/0x191 / Elf male/female = 0x25d/0x25e)
                You can choose Race at Char creation if your UOExpansion and UOFeature settings fit.
                  WARNING: Don't forget to update your server side config/tiles.cfg using
                           UOConvert and Mondain's Legacy tiledata.mul! (Hint: "uoconvert tiles")
                Race Prop is available inside Interactive Debugger too.

Shinigami

Author Message
Lagoon



Joined: 05 Mar 2006
Posts: 118
Location: Italy

PostPosted: Wed May 24, 2006 3:13 pm    Post subject: Reply with quote

Shinigami wrote:

Lagoon wrote:
2) support for Mondain's Legacy clients animated elves (login packet support and pc.gender higher than 1), as asked

still inside :
Shinigami


Sorry, it seems like I missed that core Razz

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Fri May 26, 2006 4:49 pm    Post subject: Reply with quote

Firedancer wrote:
Code:

Assertion Failed: ! ((shape.flags & FLAG::BLOCKING) && (shape.flags & (FLAG::MOVELAND|FLAG::MOVESEA))), .\uoco
nvert.cpp, line 974
Aborting due to assertion failure.

please test this new

Shinigami

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