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PostPosted: Sat May 27, 2006 7:27 am 
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Joined: Fri Feb 03, 2006 6:32 am
Posts: 104
Location: Austria
*laughs* now it's getting strange....

with the new uoconvert, I get this output:

Quote:
D:\Matrix\POL096>move multis.cfg config

D:\Matrix\POL096>uoconvert tiles
Reading pol.cfg.
Reading uoconvert.cfg.
Warning: Tile 0x1 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x2 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x3 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x4 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x5 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x6 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x7 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x8 uses Roof- and Platform-Flag at same time.
<...snip...>

the list goes on to 0x3fff, listing each and every item!

Also when trying to convert the mapfile I get this one repetively:

Quote:
Warning: Tile 0x0 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x0 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x0 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x0 uses Roof- and Platform-Flag at same time.
<...snip...>


runs forever it does..... ocationally it reports other id's as well, but mostly 0x0. (I've aborted it now, after running for 9 hours....)


Ps: if I disable warnings, the file seem to convert just fine now.... some further issues prevent my pol from starting so far though - I'll will fix them now to see if the conversion worked fine (might take a while though, depending how many more errors pop up).

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Etheria - Roleplaying Realism
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 Post subject:
PostPosted: Sat May 27, 2006 8:44 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
Firedancer wrote:
the list goes on to 0x3fff, listing each and every item!

can u give me your tiledata.mul to check it? strange...

Firedancer wrote:
ocationally it reports other id's as well, but mostly 0x0. (I've aborted it now, after running for 9 hours....)

it is normal that it will print problematic tiles more than one time - because of tons of checks (don't ask me why... *fg*)

Firedancer wrote:
Ps: if I disable warnings, the file seem to convert just fine now....

that's good

Firedancer wrote:
some further issues prevent my pol from starting so far though - I'll will fix them now to see if the conversion worked fine (might take a while though, depending how many more errors pop up).

please, let me know...

Shinigami


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 Post subject:
PostPosted: Sat May 27, 2006 3:19 pm 
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Joined: Fri Feb 03, 2006 6:32 am
Posts: 104
Location: Austria
Shinigami wrote:
Firedancer wrote:
the list goes on to 0x3fff, listing each and every item!

can u give me your tiledata.mul to check it? strange...

you can find my tiledata.mul file here:
http://www.etheria.org/filemanager/fileview/212/


Quote:
Firedancer wrote:
some further issues prevent my pol from starting so far though - I'll will fix them now to see if the conversion worked fine (might take a while though, depending how many more errors pop up).

please, let me know...

Shinigami


will do.... won't manage this weekend anymore sadly, but I'm positive sometime early next week!

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Etheria - Roleplaying Realism
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 Post subject:
PostPosted: Sat May 27, 2006 3:33 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 276
Two Questions:

1. Is there a linux version for the new uoconvert? Or is that one inside the newest linux core version the same as in that uoconvert.zip?
Perhaps a silly question, but i think .exe won't work under linux.
I am no linux expert :D

2. Does the member player.clientinfo now works on linux cores too?

And not to forget, great job. Thx to all of the Dev Team spending their free time for us. I tested the newest windows core for now and it works fine for me. I think this or next version could really be a good release candidate.


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 Post subject:
PostPosted: Sat May 27, 2006 7:25 pm 
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Joined: Mon Apr 24, 2006 10:56 am
Posts: 69
Exact same thing here - I also get those warnings, and when I disable warnings, it runs fine. Using a standard tiledata built from a standard ML copy.

Eventho the warnings don't show anymore with warnings disabled - will it still work?


Firedancer wrote:
*laughs* now it's getting strange....

with the new uoconvert, I get this output:

Quote:
D:\Matrix\POL096>move multis.cfg config

D:\Matrix\POL096>uoconvert tiles
Reading pol.cfg.
Reading uoconvert.cfg.
Warning: Tile 0x1 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x2 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x3 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x4 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x5 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x6 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x7 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x8 uses Roof- and Platform-Flag at same time.
<...snip...>

the list goes on to 0x3fff, listing each and every item!

Also when trying to convert the mapfile I get this one repetively:

Quote:
Warning: Tile 0x0 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x0 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x0 uses Roof- and Platform-Flag at same time.
Warning: Tile 0x0 uses Roof- and Platform-Flag at same time.
<...snip...>


runs forever it does..... ocationally it reports other id's as well, but mostly 0x0. (I've aborted it now, after running for 9 hours....)


Ps: if I disable warnings, the file seem to convert just fine now.... some further issues prevent my pol from starting so far though - I'll will fix them now to see if the conversion worked fine (might take a while though, depending how many more errors pop up).

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Legends of Chyrellos UO Shard
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 Post subject:
PostPosted: Sun May 28, 2006 1:27 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
Aeros wrote:
Eventho the warnings don't show anymore with warnings disabled - will it still work?

the warning is just a warning. if u've enabled it, u'll get the same output files than disabled... - but in your cases your cpu has more to do with printing warnings than everything else - thats all

Shinigami


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 Post subject:
PostPosted: Sun May 28, 2006 1:31 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
Pierce wrote:
1. Is there a linux version for the new uoconvert?

not yet - I'm to lazy. it will be inside pol096final - or if some peoples ask for... maybe...

Pierce wrote:
Perhaps a silly question, but i think .exe won't work under linux.
I am no linux expert :D

maybe using wine... never tested

Pierce wrote:
2. Does the member player.clientinfo now works on linux cores too?


Shinigami


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 Post subject:
PostPosted: Tue May 30, 2006 11:10 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
Firedancer wrote:
runs forever it does..... ocationally it reports other id's as well, but mostly 0x0. (I've aborted it now, after running for 9 hours....)

ok, I've found a smaller (very very small) bug inside the code... it has shown each tile... oups... it's fixed now

Shinigami


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 Post subject:
PostPosted: Thu Jun 08, 2006 3:14 pm 
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Joined: Tue Feb 21, 2006 5:08 pm
Posts: 30
About 097

- Speedhack prevention
- Movemode A (air) for npc
- Support for OSI encrypted clients (some servspecopt setting as: only encrpyted, only without encryption, both)
- Packethook scripts to unloadable
- Custom housing
- Support for compressed gump packet


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 Post subject:
PostPosted: Thu Oct 19, 2006 11:12 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
OldnGrey wrote:
Various parts of the world have different linux versions as their favourite.
Looking at reasonably priced hosting solutions suitable for UK or USA hosting seem to favor FREEBSD a lot but maybe that's just where I looked. In fact it seems to be a lot easier to get an inexpensive commercial host on FREEBSD these days than WIN32 !


feel free to use it: http://releases.polserver.com/freebsd/

was build on a FreeBSD 6.1... so don't ask me, if it will work on different releases or other BSD too - just test it and report.

Shinigami


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