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 Post subject: Reputationsystem plus CoreGuildsystem
PostPosted: Wed May 10, 2006 9:35 am 
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POL Core Developer

Joined: Sun Feb 05, 2006 4:45 am
Posts: 32
It seems to be a problem regarding guildsystem and reputationsystem. You can attack a member of your guild without the normal criminalwarning gump. This increases the "accidents" during normal fighting...
It would be nice if someone can fix this.


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 Post subject:
PostPosted: Wed May 10, 2006 10:09 am 
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Joined: Tue Feb 07, 2006 10:36 am
Posts: 52
Location: Rome, Italy
but, the same guild members must attack, heal and loot themselves without invoke reputation system.

According to me, this setting must be left as is now (or dynamically trhough servescopt.cfg) .

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 Post subject:
PostPosted: Sat May 13, 2006 1:31 pm 
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POL Core Developer

Joined: Sun Feb 05, 2006 4:45 am
Posts: 32
Must attack? Why?
Loot can be done through your lootsrc's.
And Healing: every healer i know has turned off the option for msg on criminal action.
Additionally the reputationsystem could only effect the guildmembers. For example if someone would be gray flagged due to attaking a guildmaid. He will only be seen gray flagged for his guildmaids. Like the guildwarsystem where the reputationsystem only affects the attacking guilds.


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