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Turley
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Post subject: Reputationsystem plus CoreGuildsystem Posted: Wed May 10, 2006 9:35 am |
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| POL Core Developer |
Joined: Sun Feb 05, 2006 4:45 am Posts: 32
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It seems to be a problem regarding guildsystem and reputationsystem. You can attack a member of your guild without the normal criminalwarning gump. This increases the "accidents" during normal fighting...
It would be nice if someone can fix this.
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VeNdOr
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Post subject: Posted: Wed May 10, 2006 10:09 am |
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Joined: Tue Feb 07, 2006 10:36 am Posts: 52 Location: Rome, Italy
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but, the same guild members must attack, heal and loot themselves without invoke reputation system.
According to me, this setting must be left as is now (or dynamically trhough servescopt.cfg) .
_________________ VenuS Admin Scripter on M4D
http://www.uovenus.net
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Turley
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Post subject: Posted: Sat May 13, 2006 1:31 pm |
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| POL Core Developer |
Joined: Sun Feb 05, 2006 4:45 am Posts: 32
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Must attack? Why?
Loot can be done through your lootsrc's.
And Healing: every healer i know has turned off the option for msg on criminal action.
Additionally the reputationsystem could only effect the guildmembers. For example if someone would be gray flagged due to attaking a guildmaid. He will only be seen gray flagged for his guildmaids. Like the guildwarsystem where the reputationsystem only affects the attacking guilds.
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