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2006-05-09 POL 096 Beta Win32 and Linux Release
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Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Tue May 09, 2006 8:44 am    Post subject: 2006-05-09 POL 096 Beta Win32 and Linux Release Reply with quote

Code:
05-07 Shinigami
        Added : flag VENDOR_SEND_AOS_TOOLTIP in
                  uo::SendBuyWindow( character, container, vendor, items, flags := 0 )
                  uo::SendSellWindow( character, vendor, i1, i2, i3, flags := 0 )
                to send Item Description using AoS Tooltips in any case (this will correct problems
                with Item Descriptions in newer Clients, but maybe freeze ancient Clients...).

05-04 Austin
   Added : LISTEX_FLAG_CONCEALED support for ListMobilesNearLocationEX()

04-11 MuadDib
        Change: Starting Gold will no longer be newbied (blessed). Can still be set newbied if you choose in
                the create scripts for new characters.
               
04-09 Shinigami
        Added : uoconvert.cfg element option added, TileOptions, in the following form:
                TileOptions
                {
                    ShowRoofAndPlatformWarning 1
                }
                it's a flag and defaults to 1 (shows a Warning if you use both Flags in same Tile).

04-05 MuadDib
        Changed: Added servspecopt.cfg flag SingleCombat. This is a 0/1 flag for allowing players to attack
                 themselves. 0 will disable it (default). Per request.
        Fixed: Crash involving invalid serial data sent with Target Cursor from client.
        Fixed: Bug blocking non-harmful targeting of Players in NoCombat zones.
        Fixed: Optimized NoCombat Target check.
                 
03-19 MuadDib
        Fixed: Will now correctly send AOS Tooltips if features are combined with 0x20 in the
               UOFeatureEnable setting in servspecopt.cfg file.
               
03-18 MuadDib
        Added: Servspecopt.cfg entry StartingGold=#. This will default to 100 gold. However, it can be
               used to override the core's initial starting gold amount to this setting. Enjoy.


Win download : http://releases.polserver.com/win32/
Linux download : http://releases.polserver.com/linux/

or same files @ old place

Win download : http://games.groups.yahoo.com/group/pol-core-test/files/%20Latest%20Cores/
Linux download : http://games.groups.yahoo.com/group/pol-core-test-linux/files/

feel free to test...


Last edited by Shinigami on Wed May 24, 2006 9:28 am; edited 1 time in total

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Tue May 09, 2006 1:04 pm    Post subject: Reply with quote

Also take note:

StartingGold=# feature DOES accept 0 to disable the creation of starting gold, unlike discussed before. Starting gold is also no longer newbied so it will combine with normal piles of gold. If you wish it to remain newbied, just handle in the create script for characters.

Author Message
Danielle



Joined: 07 Feb 2006
Posts: 97
Location: Pittsburgh, Pennsylvania

PostPosted: Tue May 09, 2006 6:53 pm    Post subject: Reply with quote

Awesome, thanks Muad.

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Wed May 10, 2006 2:49 am    Post subject: Re: 2006-05-09 POL 096 Beta Win32 and Linux Release Reply with quote

[additional comment] because of

Code:
05-07 Shinigami
        Added : flag VENDOR_SEND_AOS_TOOLTIP in
                  uo::SendBuyWindow( character, container, vendor, items, flags := 0 )
                  uo::SendSellWindow( character, vendor, i1, i2, i3, flags := 0 )
                to send Item Description using AoS Tooltips in any case (this will correct problems
                with Item Descriptions in newer Clients, but maybe freeze ancient Clients...).

and the modified uo.em u have to recompile all your scripts... so, just do it!

Shinigami

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Wed May 10, 2006 6:33 am    Post subject: Recompiling Reply with quote

Just a suggestion for when you recompile. It is always good practice in my experience, to delete all ecl files before recompiling, and to save ecompile results to a text file so you can search it to make sure there was no compiling errors (thus, causing an ecl to not be generated). You can do this by adding the following to the end of the ecompile command.

Code:

> ecompile.txt

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Wed May 10, 2006 2:22 pm    Post subject: Reply with quote

please use 2006-05-09b release... u can find it @ same location.

Shinigami

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Wed May 10, 2006 6:04 pm    Post subject: Reply with quote

Yes Maud. I agree with both your observations. I have found that eCompile will sometimes erroneously assume that a file is up to date even if it is from a previous POL version.

Author Message
Aeros



Joined: 24 Apr 2006
Posts: 69

PostPosted: Thu May 11, 2006 11:41 am    Post subject: Reply with quote

Or, force it to recompile everything, regardless of whether it is up to date or not:

compileall.bat:
Code:

ecompile -r . -r ..\pkg -f

Author Message
Slayer130



Joined: 08 May 2006
Posts: 6

PostPosted: Thu May 11, 2006 4:34 pm    Post subject: Reply with quote

Why no core for Slackware?

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Sat May 13, 2006 10:27 am    Post subject: Reply with quote

it is not a core for a special linux distro, it is just a build made @ this distro. why should this release not work @ slackware?

the reason why we don't compile it @ slackware is simple: we don't use a machine running slackware...

Shinigami

Author Message
Slayer130



Joined: 08 May 2006
Posts: 6

PostPosted: Sat May 13, 2006 12:03 pm    Post subject: Reply with quote

very sad:(((

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Sat May 13, 2006 12:43 pm    Post subject: Reply with quote

why? don't understand your problem...

Shinigami

Author Message
Slayer130



Joined: 08 May 2006
Posts: 6

PostPosted: Fri May 19, 2006 5:10 am    Post subject: Reply with quote

I wanted exec pol-core under Slackware sting that no pol-core for slackware

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Fri May 19, 2006 5:52 am    Post subject: Reply with quote

as said: try to understand that it is not needed to use a special slackware build on a slackware linux distro. in normal case u can use every build on your slackware linux DISTRO... there are tons of linux DISTROs available. all of'em use "same" linux kernel and a lot of additional tools. this set it called DISTRO. and one of'em is slackware.

if u don't understand this (that u can use the gentoo build on your slackware), go 2 buy a book like "linux 4 dummies"...

Shinigami

Author Message
Slayer130



Joined: 08 May 2006
Posts: 6

PostPosted: Fri May 19, 2006 6:29 am    Post subject: Reply with quote

Млять, да нешарю я по английски, и переводчик уже непомагает, я в линухе розбираюсь и спрашиваю почему нету core для слакваря? нафига мне для gentoo? а всем кто непонимает, следует почитать "Линукс для чайников"!

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