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Firedancer
Joined: 03 Feb 2006 Posts: 104 Location: Austria
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Posted: Fri Apr 28, 2006 3:48 am Post subject: |
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just some off-topic answer to Exar-Kun....
| --Firedancer, off topic-- wrote: |
| Exar Kun wrote: | | Write your weight to the item then write your own stamina loss. |
stamina loss is not the reason why I want it.
Our shard has a complex crafting system... an items properties depend on a lot of variables... e.g. an armors weight would depend on the material used (composites? spoils? Additional strengthenings or leather bonds?) as well as the method, diligency and skill it was smithed with. Not to even start speaking about enchantments... you'll hardly ever find two pieces being exactly the same.
As such, logically, also the weight could be anything from ultra-light to ultra-heavy, but currently there is no way to reflect that. I can only simply and utterly ignore the influence these factors have on item weight, because defining a new objtype for each single possible weight-outcome would be totaly insane.
And yes, I've even been thinking to make a "weight-object" for each possible weight from 0.1 to 50.0 or whatever, which is then turned into the item as such - sword, armor, frying pan whatever... but seriously, this can't be the solution either.
I'm about to go the middle way, limit each item crafted to 5 possible 'weight classes' that the item crafted will fall into, but that's pretty crude... and a decent overhead already.
Anyway... that's off-topic and not an issue we'll solve here.
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