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New rideable animals.

 
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Author Message
Duskman



Joined: 03 Apr 2006
Posts: 20

PostPosted: Tue Apr 04, 2006 4:20 am    Post subject: New rideable animals. Reply with quote

Hi.
I've made some graphic for new mount (two - first, if player mounted, second - alone) and i've downloaded some animations from internet (polar bear and drake) - and maybe i'll write a post about one of them, polar bear.

So, polar bear original graphic is 0xD5 (from insideuo). Second animation, downloaded from internet, is: 0x1BB (from insideuo too). And i want to do this animal rideable.
I've typed this in tamed.src:

Code:
0xd5: mounttype := 0x1BB;


next ecompile and pol.exe
And what we have here, .createnpc polar , polar bear has arrived, i;m making a 2xclick on it and... i'm on it, but there isn't any graphic of mount ! My player is flying with riding animamation...
What am i doing wrong? Maybe i need to type another mounttype number, but from where i need to get it? Please help...
/sorry for my english/
Here are some screens:





Author Message
Pierce



Joined: 02 Feb 2006
Posts: 259

PostPosted: Tue Apr 04, 2006 6:01 am    Post subject: Reply with quote

You need to create a mount item first.
E.g. create an item at 0x3f0f (if it's free). This item has to be wearable for layer 25 (mount) and must point to the ridable polar animation (gump entry).

Ater you've done that the line will be:

Code:

0xd5: mounttype := 0x3f0f;

Author Message
Duskman



Joined: 03 Apr 2006
Posts: 20

PostPosted: Tue Apr 04, 2006 6:21 am    Post subject: Reply with quote

Aa ! it works ! Thank you !! Very Happy

D.

Author Message
Poi



Joined: 14 Apr 2006
Posts: 240

PostPosted: Sat Apr 22, 2006 4:59 pm    Post subject: Reply with quote

How do you set the layer?

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Sat Apr 22, 2006 5:01 pm    Post subject: Reply with quote

There is a tool called paradise that lets you edit layer and other info for tiledata. I'll try to get it up for download in a few.

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Sat Apr 22, 2006 5:06 pm    Post subject: Reply with quote

Here is the Paradise link:
www.hopelives.us/Files/Paradise.zip

Open the fileloc.cfg file and edit the locations of your mul files. Best if you copy the originals to a folder and modify the copies.

Author Message
Poi



Joined: 14 Apr 2006
Posts: 240

PostPosted: Sat Apr 22, 2006 5:45 pm    Post subject: Reply with quote

Alright well i changed an item ill never use to layer 25, saved and have no idea how to make the item i made that item because the item is a # without 0x in forn tof it, can i just type 0x#?

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Sat Apr 22, 2006 5:49 pm    Post subject: Reply with quote

Paradise needs to have the numbers in decimal format. Use the Windows calculator in scientific mode or a conversion program to convert the hexadecimal (0x) numbers to decimal.

Author Message
Poi



Joined: 14 Apr 2006
Posts: 240

PostPosted: Sat Apr 22, 2006 5:54 pm    Post subject: Reply with quote

Ok well ive done all that and it still does not work



Ok well its that stupid program, You can't save the edited files..

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Sat Apr 22, 2006 6:11 pm    Post subject: Reply with quote

You mean Paradise?

I don't understand because I use it all the time to edit and save the tiledata file. Make sure the file is not in use. Be sure the client is shut down and any other programs using the tiledata file and verdata file is closed.

Author Message
CWO



Joined: 04 Feb 2006
Posts: 697
Location: Chicago, IL USA

PostPosted: Sat Apr 22, 2006 10:02 pm    Post subject: Reply with quote

including POL.

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Sat Apr 22, 2006 11:53 pm    Post subject: Reply with quote

Good point CWO.

*chuckles*

Forgot about that one.

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