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 Post subject: New rideable animals.
PostPosted: Tue Apr 04, 2006 12:20 am 
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Joined: Mon Apr 03, 2006 1:59 pm
Posts: 20
Hi.
I've made some graphic for new mount (two - first, if player mounted, second - alone) and i've downloaded some animations from internet (polar bear and drake) - and maybe i'll write a post about one of them, polar bear.

So, polar bear original graphic is 0xD5 (from insideuo). Second animation, downloaded from internet, is: 0x1BB (from insideuo too). And i want to do this animal rideable.
I've typed this in tamed.src:

Code:
0xd5: mounttype := 0x1BB;


next ecompile and pol.exe
And what we have here, .createnpc polar , polar bear has arrived, i;m making a 2xclick on it and... i'm on it, but there isn't any graphic of mount ! My player is flying with riding animamation...
What am i doing wrong? Maybe i need to type another mounttype number, but from where i need to get it? Please help...
/sorry for my english/
Here are some screens:

ImageImage

Image
Image


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 Post subject:
PostPosted: Tue Apr 04, 2006 2:01 am 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 319
You need to create a mount item first.
E.g. create an item at 0x3f0f (if it's free). This item has to be wearable for layer 25 (mount) and must point to the ridable polar animation (gump entry).

Ater you've done that the line will be:

Code:
0xd5: mounttype := 0x3f0f;


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 Post subject:
PostPosted: Tue Apr 04, 2006 2:21 am 
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Posts: 20
Aa ! it works ! Thank you !! :D

D.


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 Post subject:
PostPosted: Sat Apr 22, 2006 12:59 pm 
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Joined: Fri Apr 14, 2006 9:36 am
Posts: 240
How do you set the layer?


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 Post subject:
PostPosted: Sat Apr 22, 2006 1:01 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
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Location: Southern Central USA
There is a tool called paradise that lets you edit layer and other info for tiledata. I'll try to get it up for download in a few.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Sat Apr 22, 2006 1:06 pm 
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Location: Southern Central USA
Here is the Paradise link:
www.hopelives.us/Files/Paradise.zip

Open the fileloc.cfg file and edit the locations of your mul files. Best if you copy the originals to a folder and modify the copies.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Sat Apr 22, 2006 1:45 pm 
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Joined: Fri Apr 14, 2006 9:36 am
Posts: 240
Alright well i changed an item ill never use to layer 25, saved and have no idea how to make the item i made that item because the item is a # without 0x in forn tof it, can i just type 0x#?


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 Post subject:
PostPosted: Sat Apr 22, 2006 1:49 pm 
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Location: Southern Central USA
Paradise needs to have the numbers in decimal format. Use the Windows calculator in scientific mode or a conversion program to convert the hexadecimal (0x) numbers to decimal.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Sat Apr 22, 2006 1:54 pm 
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Joined: Fri Apr 14, 2006 9:36 am
Posts: 240
Ok well ive done all that and it still does not work



Ok well its that stupid program, You can't save the edited files..


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 Post subject:
PostPosted: Sat Apr 22, 2006 2:11 pm 
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Location: Southern Central USA
You mean Paradise?

I don't understand because I use it all the time to edit and save the tiledata file. Make sure the file is not in use. Be sure the client is shut down and any other programs using the tiledata file and verdata file is closed.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Sat Apr 22, 2006 6:02 pm 
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Location: Chicago, IL USA
including POL.


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 Post subject:
PostPosted: Sat Apr 22, 2006 7:53 pm 
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Location: Southern Central USA
Good point CWO.

*chuckles*

Forgot about that one.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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