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PostPosted: Fri Jun 13, 2008 4:20 am 
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Packet Maintainer

Joined: Thu Feb 02, 2006 8:33 am
Posts: 319
You could take a look inside your tiledata.mul using InsideUO or mulpatcher, to be sure that the layers are correct.
The pants should be 4 and the legs should be 24. In both programs you find these values named as "quality".
If that's the case, i only can think of some possible mistakes:

- Tiledata Server is not the same as the tiledata client
- The char has not the required STR to equip the plate legs (85 in your case, like you showed with the itemdesc)
- something within the "skilladvancerequip" script will not allow this combination


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PostPosted: Wed Jul 02, 2008 2:34 pm 
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Joined: Fri Jun 06, 2008 1:10 pm
Posts: 12
both are 4 as do I change this?

Quality: 4 (0x4)

i can not use ML graphics too..


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