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Pierce
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Post subject: Posted: Fri Jun 13, 2008 4:20 am |
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| Packet Maintainer |
Joined: Thu Feb 02, 2006 8:33 am Posts: 319
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You could take a look inside your tiledata.mul using InsideUO or mulpatcher, to be sure that the layers are correct.
The pants should be 4 and the legs should be 24. In both programs you find these values named as "quality".
If that's the case, i only can think of some possible mistakes:
- Tiledata Server is not the same as the tiledata client
- The char has not the required STR to equip the plate legs (85 in your case, like you showed with the itemdesc)
- something within the "skilladvancerequip" script will not allow this combination
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KriecK
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Post subject: Posted: Wed Jul 02, 2008 2:34 pm |
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Joined: Fri Jun 06, 2008 1:10 pm Posts: 12
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both are 4 as do I change this?
Quality: 4 (0x4)
i can not use ML graphics too..
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