| Would you like to see an official POL distro shard? |
| Yes |
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87% |
[ 21 ] |
| No |
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12% |
[ 3 ] |
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| Total Votes : 24 |
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
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Posted: Tue May 27, 2008 1:34 am Post subject: |
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Luth wrote:
| Quote: | | I see how staff would be useful (planning quests, running events) but are they necessary to just run a shard? |
I'm sorry but I thought that WAS running a shard.
Maybe I missed the point. I thought that the official POL shard was supposed to be a flagship for POL. A flagship is supposed to be the showpiece vessel for a new design. When preparing it for its debut all the brass and chrome is polished and the paint is fresh so as to make an awe-inspiring presentation to those who will see her for the first time. It would be ludicrous for a shipwright to bring out his new vessel and have the decks be bare and unpainted, the brass dull and drab and the sails be some old tattered worn out left-overs. No. He wants to disaplay his new ship with pride and so he takes great care in making sure she shines!
I guess the question is, "Do we want to just plop a bare, unstaffed, automated server out there and say "come and see our server" or do we want to make it appealing and inviting for players?" Hell, what's so impressive about an automated server? Whereas if it has staff that care about making a quality environment for people to become immersed in then we truly have something to show off.
Is it just a test server that people will maybe log into to fiddle around on or is it supposed to be a viable shard? If it's just a test server then why create a new one? We already have the one that gets wiped every week.
My point is that in order to attract players you need to create an attractive environment. A staffless shard is BORING. All you have with such a shard is players running around with no "purpose".
I guess my thoughts are if we just have a shard such as Luth is proposing then why should players come to it? To a player it makes no difference whether it's a RunUO shard or a POL shard. We need a way to attract players that differs from the typical hack and slash type of servers that exist. Give them substance, storyline, a world where they can escape from "real life" into a world of fantasy. That is what originally attracted me to UO. Once the scene is set and the shard has a core set of players and a responsive involved staff then the story should take on a life of its own and develop with little guidance from the staff but it starts with a staff that cares about creating a place conducive to Role Play.
Yes, Melanius, you have the right idea. I played on Journey's End when it was an active shard, back when Sigismund was running it. I came in too late to have been a part of the Mytharria versus Journey's End "wars" but I know how it used to be. THAT's the kind of thing I am referring to.
Or we can just turn on an automated self-running shard, if there is such a thing, and hope for a miracle. |
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
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Posted: Thu May 29, 2008 5:13 am Post subject: |
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ncrsn wrote | Quote: | | Just one question: if the server would be staffed, whom would master the game? Most of us (idlers @ polserver.com) already have something of "our own" in a form of shard, I think most would like to stick in, so how could the good, active staff be gathered? How'd you do it? |
Those are valid questions. It's the same problem the developers are having getting Distro work from us. The fact is that a lot of us are busy with our own shards. In my case I have been in a "dry spell" as far as scripting is concerned. But your points are good ones.
I don't have any quick answers but I have a few thoughts.
We use the word community alot around here. I know I do and I think of us as one but when it comes to acting like I am a part of a community I fall short. If POL is going to have a flagship shard then we all must feel we bear some responsibility in getting her "ship-shape."
So with this in mind, here are a few proposals for consideration:
1. There are a few of us that have shards that are either barren or have very few players. Maybe we, the barren shard owners, need to humble ourselves and let go of our dream of having the "uberest" shard around, atleast for now, and hop aboard the POL flagship. I will be the first to say I'll consider it. We could still give time to our shards as well. There's no law saying we can't work on two projects at once. Ofcourse it is up to the POLitburo to decide on who will be on staff.
Let me say first before I state item 2 that I have not looked at the Distro lately so if I am mistaken on its feature content then feel free to correct me. Even so, the message of item 2 is still a valid one I think.
2. The typical Distros of the past have been fairly barren of features and for this reason most of us cringe when we think of running a shard with just the Distro scripts. I propose that we, the independent shard developers, donate atleast one script or package from our repertoire of custom scripts to the official shard. The submitted scripts would be given for use on the flagship shard and would not be released with the Distro unless permission is given by the contributing developer. In this way the contributing developer can prevent her or his work from being hijacked by someone else if they so desire. Ofcourse we should make every effort to integrate it into the Distro prior to submission. We don't want the developers to have to debug our scripts along with the other work they have to do.
3. The shard should have its own webpage. I don't know if the current POL site is able to handle the additional bandwidth and space but if not then someone could donate space. I can definitely do that. I have a paid host and 1.5 gigs of bandwidth a month that I barely use and would gladly make it available. I can host domains as well so no need to worry about a funky URL. I am a crappy web designer so someone else would have to step up to the plate for that.
I think there are other ways to support the shard but I am drawing a blank right now.
Anyway, just some ideas to ponder. |
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Luth POL Developer
Joined: 30 Jan 2006 Posts: 36
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Posted: Sat May 31, 2008 7:10 pm Post subject: |
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If the purpose is not to show off the shard, the culmination of a decade of work on the server core and distro package, but instead to show off the ingenuity, dedication, and most importantly, the abundant free time of the staff, then I was greatly mistaken.
To follow your analogy, a shipwright is responsible for the vessel itself; polishing the brass and chrome, as you stated. He wouldn't bother himself with choosing the right captain for the ship, or crew, or passengers, or cargo. Perhaps you see what I'm getting at.
Unlike you, I've not played on a single player run shard where the staff didn't utterly ruin the experience in the name of "fun." (Oh look, an undefeatable deamon suddenly appeared to ruin our guild training session! How fun! Whats that? A new castle for the GM's roommate? How fun!) In fact, my favourite shards were the ones that were bug-free, had all the features I'd come to expect, and left me and my cohorts to our own devices to make the game fun. I don't have a single fond memory of staff interaction, but many, spanning the years, of creating our own goals and achieving them. That was, after all, what Richard Garriott had in mind when he created this virtual world platform (note that I did not call UO a game; in the strictest sense, it is not).
Now I certainly see the virtues of creating a personalized starting quest for every player which rewards him with a rainbow steed and shiny armour of the heavens (it's done wonders for WoW), but that is not UO. (Or, at least, not the UO I played. I hear you guys have Ninjas now?) I'm all for showing off the ship for what she is, a sturdy boat in much need of a new coat of paint, but I think I disagree with your focus. If UO has become the quest-centric, instant gratification game that all other MMOs are, then I'm glad I missed it, and I withdraw my support. While I would be happy to continue contributing scripts to Distro and working on the Core, I wouldn't be caught dead playing Dungeon Master. |
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