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Some questions about editors

 
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Author Message
mjjg



Joined: 06 May 2008
Posts: 2

PostPosted: Tue May 06, 2008 12:37 pm    Post subject: Some questions about editors Reply with quote

Hi!!
I'm new here, so I hope u wont be angry if i will asked some questions...

1) I have Dragon and WorldForge to create map, but i dont have any tool to create things like buldings, towns, bridges etc... could you help me to find proper tool (or tools)?

2) what's the difference between multi and static files???

3) Is there possible to create some part of town using deeds, i.e. when I want to fast modify it (destroy part of wall during invasion ;])?

Sorry for my english, I hope you understood everything ;]

Author Message
itec



Joined: 10 Feb 2006
Posts: 35
Location: Finland

PostPosted: Wed May 07, 2008 8:57 pm    Post subject: Reply with quote

1) http://forums.polserver.com/ftopic1924.php

2) Multis are set of items (defined at client side) that can be created from server side. Player bought houses and boats are multis. And the statics, all unmovable items in world map (towns, bridges) are defined in statics.

3) The part you want to destroy, must be either a multi or dynamic items. There's also dynamic multis (the correct way to handle this), but since POL core doesn't support them, it's a lot and lot of work to use. Easiest way is to create the wall from dynamic items and make a script to delete/modify those items with text-command or what ever you want the trigger to be. The downside in that method is increase in network latency, when server has to send the items every time player goes near the wall. Modifying and using multi files gives a solution to this problem, but in this case, players must download the new multi files every time the files are modified (ie. you want to add a new type of breakable wall.)

Author Message
mjjg



Joined: 06 May 2008
Posts: 2

PostPosted: Fri May 09, 2008 4:55 pm    Post subject: Reply with quote

Wow...
CentrED is an amazing tool!!!
Thanks for explanation ;] I've understood exerything except dynamic multis... What does it mean? Is house dynamic multi or not?? And... Are multis loaded to server memory or they just defined in multi.mul and server contains only their locations??

[edit]
Another question...
How to add some new items to uo, ie new armor; what I should edit and what tools I can use for this?
I want to add a hood based on death shroud. Is it possible to copy all animations and gumps of death shroud and deleting lower part of them (except hood)? Maby one of you know how to do this??

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