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 Post subject: player vendors & guards
PostPosted: Mon May 05, 2008 1:22 pm 
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Joined: Tue Apr 22, 2008 6:09 am
Posts: 21
guards attacking player vendors..... help? )


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 Post subject:
PostPosted: Mon May 05, 2008 6:10 pm 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 750
Location: Chicago, IL USA
Try looking in their script for when they pick a target. Make sure you check either...

Code:
if (target.acctname)


or

Code:
if (!(target.isA(POLCLASS_NPC))


You don't need to use both of those codes, just one.


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 Post subject:
PostPosted: Tue May 06, 2008 11:17 am 
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Joined: Tue Apr 22, 2008 6:09 am
Posts: 21
yes, but if im set this code in guards ai, guards dont attack evil monsters and etc??


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 Post subject:
PostPosted: Tue May 06, 2008 2:20 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 276
Quote:
yes, but if im set this code in guards ai, guards dont attack evil monsters and etc??


If you set this in your script Guards won't attack anything except for players.

The question is: Why do the guards attack player vendors.
A normal guard script checks for criminals. I don't know what your guard script looks, but if it checks for criminals --> How does the player vendors get criminal :)

If you don't know yet a small code in the guard script can solve this problem as long as you find the real problem (opponent and playervendor must perhaps be changed to your script):

Code:
if(opponent.npctemplate != "playervendor")
...
endif


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 Post subject:
PostPosted: Wed May 07, 2008 7:51 am 
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Joined: Tue Apr 22, 2008 6:09 am
Posts: 21
thx :)
im may set this or another code in guards, ai script, but i dont really understand this situation...


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