PenUltima Online Forum Index Official Core: 096.7
Official Core: 097 2008-02-26
Donate towards the POL web hosting bill!
 POL Home   FAQ   Search    Memberlist   Usergroups    Register    Profile   Log in to check your private messages   Log in
mount

 
Post new topic   Reply to topic    PenUltima Online Forum Index -> Scripting Help
Display posts from previous:   

Author Message
innominabile



Joined: 30 Aug 2006
Posts: 81
Location: Italy

PostPosted: Fri Mar 28, 2008 4:13 pm    Post subject: mount Reply with quote

My mount script code do like this:

Code:

case (mount_who.graphic)
  //dark brown/horse
  0xcc:   mounttype := 0x3ea2;


   var mount := CreateItemAtLocation(ITEM_CREATION_X, ITEM_CREATION_Y, ITEM_CREATION_Z, UOBJ_MOUNT, 1, GetMapRealm(ITEM_CREATION_M));

mount.graphic := mounttype;

EquipItem(me, mount);

EraseMobile(mount_who);



My question is.... where i found code 0x3ea2 ?

Author Message
innominabile



Joined: 30 Aug 2006
Posts: 81
Location: Italy

PostPosted: Fri Mar 28, 2008 5:52 pm    Post subject: Reply with quote

No... the question is another...
0x3ea2 is an item but in tiledata of item I have animid
0x338 = dec 824

What is 0x338? Where I found it?

Post new topic   Reply to topic    PenUltima Online Forum Index -> Scripting Help All times are GMT - 4 Hours
Page 1 of 1

 




Powered by phpBB © 2001, 2005 phpBB Group :: Theme & Graphics by GHS & Scott E. Royalty