Official Core: 096.7
Official Core: 097 2008-02-26
POL Home
FAQ
Search
Memberlist
Usergroups
Register
Profile
Log in to check your private messages
Log in
mount
PenUltima Online Forum Index
->
Scripting Help
Display posts from previous
Display posts from previous:
All Posts
1 Day
7 Days
2 Weeks
1 Month
3 Months
6 Months
1 Year
Oldest First
Newest First
mount
Author
Message
innominabile
Joined: 30 Aug 2006
Posts: 81
Location: Italy
Posted: Fri Mar 28, 2008 4:13 pm
Post subject: mount
My mount script code do like this:
Code:
case (mount_who.graphic)
//dark brown/horse
0xcc: mounttype := 0x3ea2;
var mount := CreateItemAtLocation(ITEM_CREATION_X, ITEM_CREATION_Y, ITEM_CREATION_Z, UOBJ_MOUNT, 1, GetMapRealm(ITEM_CREATION_M));
mount.graphic := mounttype;
EquipItem(me, mount);
EraseMobile(mount_who);
My question is.... where i found code 0x3ea2 ?
Author
Message
innominabile
Joined: 30 Aug 2006
Posts: 81
Location: Italy
Posted: Fri Mar 28, 2008 5:52 pm
Post subject:
No... the question is another...
0x3ea2 is an item but in tiledata of item I have animid
0x338 = dec 824
What is 0x338? Where I found it?
PenUltima Online Forum Index
->
Scripting Help
All times are GMT - 4 Hours
Page
1
of
1
Powered by
phpBB
© 2001, 2005 phpBB Group :: Theme & Graphics by GHS & Scott E. Royalty