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Official Core: 097 2008-02-26
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Boat Movment

 
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Turley



Joined: 05 Feb 2006
Posts: 21

PostPosted: Tue Mar 21, 2006 5:04 pm    Post subject: Boat Movment Reply with quote

When you travel with a boat with more then one character on the boat the name of the characters apears over the head every single move of the boat.

I know that in runuo this is not happening.
Is there a way to fix this without changing the client options?

Author Message
Tomi



Joined: 21 Feb 2006
Posts: 30

PostPosted: Tue Mar 21, 2006 5:14 pm    Post subject: Reply with quote

there may be some sort of delay between moving the multi and the items/characters which are on deck, MuadDib or some other Pol dev should look for that.

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Tue Mar 21, 2006 7:27 pm    Post subject: Reply with quote

That is due to the movement yes. On OSI I know the crap still happens also (and speech is impossible to read!).

If I get time, I will look into how the core is moving the mobs, and see if there is an alternate method to keep names/speech more readable and less spam on them.

Author Message
Turley



Joined: 05 Feb 2006
Posts: 21

PostPosted: Wed Mar 22, 2006 5:14 am    Post subject: Reply with quote

On OSI also?! Damn!
Maybe the Core of RunUO can tell you why this is not happening, my C knowledge isnt that high.

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Wed Mar 22, 2006 9:37 am    Post subject: Reply with quote

It is due to the packets used is all. 10 seconds of packet logging and I'll know the difference Wink

Author Message
Tomi



Joined: 21 Feb 2006
Posts: 30

PostPosted: Thu Jun 08, 2006 7:19 pm    Post subject: Reply with quote

MuadDib will you fi it for 096 or do we have to wait until 097 for this ?

Author Message
Xadhoom



Joined: 26 May 2006
Posts: 30

PostPosted: Thu Jun 08, 2006 7:38 pm    Post subject: Reply with quote

On our POL this don't happen... don't know why... Laughing

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Fri Jun 09, 2006 5:30 am    Post subject: Reply with quote

It will be on 097 at the earliest.

096 Will be final in *checks watch* a matter of time "today".

We will be releasing subversions of released cores from here on out also too for bugfixes (YAY) while we work on new features and such in betas. But this is more of a feature request, than bug fix, so will probably keep it limited to the next beta core Wink

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Jun 13, 2006 12:37 am    Post subject: Reply with quote

Maud is there some way a hook might work as an interim until 97 is released with the fix?

I know this has been an irritant for me from when I used to actually have more time to play UO.

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Tue Jun 13, 2006 2:53 am    Post subject: Reply with quote

Who knows. RIght now I won't have time to look into it, but it may be a simple script issue even. Or client version issue. If I don't get the time soon, maybe someone else can step up to the plate to help figure why some have the problem, and other's don't.

Last time I used a boat on OSI (recently), the moving was ugly (chars looked like they walked), but names didn't spam. So may just be a simple issue with scripts. Maybe those without the prob, can share? Smile

Author Message
Xadhoom



Joined: 26 May 2006
Posts: 30

PostPosted: Tue Jun 13, 2006 3:12 am    Post subject: Reply with quote

We do nothing strange... Simply when the ship is moving the script is in loop waiting for other events and doing
MoveBoatRelative( boat, relative_direction );
That's all, and we don't have flashing names Confused

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Jun 13, 2006 3:17 am    Post subject: Reply with quote

There is or was a setting in the client options menu that allowed you to select whether to show names of approaching characters. Turning that off accomplishes the desired effect on a boat but if you want to see names later when not sailing you have to go back and turn it back on.

Not my favourite choice.

Author Message
Xadhoom



Joined: 26 May 2006
Posts: 30

PostPosted: Tue Jun 13, 2006 9:22 am    Post subject: Reply with quote

But with that options you can neither see sea monsters or players on another boat approaching.
Maybe it's because we use one of the latest client...

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Jun 13, 2006 11:35 pm    Post subject: Reply with quote

Yep. That's why I don't like that option.
*smiles*

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