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Starmina costs when player RUN

 
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Author Message
Romeu



Joined: 28 Feb 2006
Posts: 10
Location: Brasil [Brazil] - State of Minas Gerais

PostPosted: Wed Dec 19, 2007 3:12 pm    Post subject: Starmina costs when player RUN Reply with quote

Hi,

I make one shard inside clean Core, but I have one problem.
Haven't starmina cost when player RUN. What script or config that control this ? How I can resolve this ?

Thanks

Author Message
coltain



Joined: 20 Mar 2007
Posts: 96
Location: Poland

PostPosted: Wed Dec 19, 2007 6:05 pm    Post subject: Reply with quote

// movecost.cfg: used by core to calculate movement costs based on
// carrying capacity and weight carried



in servspecopt.cfg
#
# MovementUsesStamina - stamina cost per movement will be enforced, using
# weight and carrying capacity.
#
MovementUsesStamina=1

Author Message
Romeu



Joined: 28 Feb 2006
Posts: 10
Location: Brasil [Brazil] - State of Minas Gerais

PostPosted: Thu Dec 20, 2007 12:30 pm    Post subject: Reply with quote

Coltain,

It works now. Thanks in advanced

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