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boats.cfg Z levels

 
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elenaran



Joined: 12 Apr 2006
Posts: 18

PostPosted: Wed Nov 14, 2007 2:23 am    Post subject: boats.cfg Z levels Reply with quote

I've noticed that it is impossible to set the hatch, tillerman and plank items in boats.cfg to anything but the default 0Z.

You can see here where I try to set them to +9Z:
Code:

Boat
{
    ObjType 0x404C
    TillerMan                   0x3e4e 1 9 +9
    PortGangplankExtended       0x3ed5 -2 -1 +9
    PortGangplankRetracted      0x3eb1 -2 -1 +9
    StarboardGangplankExtended  0x3ed4 2 -1 +9
    StarboardGangplankRetracted 0x3eb2 2 -1 +9
    Hold                        0x3eae 0 -9 +9
}



But it doesn't work - it still just sets it at 0Z.

I think this would be a pretty easy fix.

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