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boats.cfg Z levels
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boats.cfg Z levels
Author
Message
elenaran
Joined: 12 Apr 2006
Posts: 18
Posted: Wed Nov 14, 2007 2:23 am
Post subject: boats.cfg Z levels
I've noticed that it is impossible to set the hatch, tillerman and plank items in boats.cfg to anything but the default 0Z.
You can see here where I try to set them to +9Z:
Code:
Boat
{
ObjType 0x404C
TillerMan 0x3e4e 1 9 +9
PortGangplankExtended 0x3ed5 -2 -1 +9
PortGangplankRetracted 0x3eb1 -2 -1 +9
StarboardGangplankExtended 0x3ed4 2 -1 +9
StarboardGangplankRetracted 0x3eb2 2 -1 +9
Hold 0x3eae 0 -9 +9
}
But it doesn't work - it still just sets it at 0Z.
I think this would be a pretty easy fix.
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