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(POL096 03-17-2006) Possibly NoCombat crash?

 
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CWO



Joined: 04 Feb 2006
Posts: 691
Location: Chicago, IL USA

PostPosted: Sun Mar 19, 2006 11:24 am    Post subject: (POL096 03-17-2006) Possibly NoCombat crash? Reply with quote

I only say its possibly NoCombat because it crashed seemingly right on ApplyRawDamage but this did NOT take place in a NoCombat 1 Region...

Code:
[03/19 15:30:24] Unhandled Exception! Writing Minidump file.
This file with explanation and last lines from log files should be given to the development team.
Saved dump file to 'POL096-2006-03-17-20060319145548-0.dmp'
Last Script: pkg/skills/spells/harm.ecl PC: 177


the end of harm.src
Code:

  PlayObjectCenteredEffect( cast_on, FX_GLOW_SPIKE, 0x0a,0x1e);
  if(GetHp(cast_on) >= 1)
    if(cast_on.npctemplate)
      dmg := dmg * 2;
    endif
    EraseObjProperty(cast_on, "#pp");
   ShowDamage(caster, cast_on, dmg);   
    ApplyRawDamage(cast_on, Resisted(circle,caster,cast_on,dmg));
  endif
endprogram


harm.lst
Code:

ApplyRawDamage(cast_on, Resisted(circle,caster,cast_on,dmg));
167: local #7
168: local #1
169: local #6
170: local #7
171: local #9
172: makelocal
173: jmp userfunc @1233
174: Func(3,12): ApplyRawDamage
175: #
176: leave block(10)
177: progend

Author Message
MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Sun Mar 19, 2006 2:07 pm    Post subject: Reply with quote

Shouldn't be. The only thing involving NoCombat is Attack Request (double clicking a mob in war mode), and the Target reply handling from the client.

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