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 Post subject: Packet 0xBF sub 0x22 (damage display)
PostPosted: Sun Oct 21, 2007 10:51 am 
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Joined: Tue Mar 20, 2007 7:17 am
Posts: 105
Location: Poland
Subcommand 0x22: Damage
BYTE[1] unknown, always 1
BYTE[4] Serial
BYTE[1] Damage // how much damage was done ?

I have it hooked. Is it possible to do this effect with another color and with the number going down (not up)???

I tried to use graffic effect packet but it only accepts Objects ID.


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PostPosted: Mon Oct 22, 2007 10:42 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1204
Location: Southern Central USA
Pretty sure this is hardwired in the client. All the packet hook does is tell the client to perform the preset function of displaying the info but the client determines the colour and direction of travel for the numbers. If I am wrong then someone can correct me.

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

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