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 Post subject: Original Roadmap v0.98
PostPosted: Sat Oct 13, 2007 12:37 pm 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
As usual, never hold us to it. This is some of the original stuff brought forward, and wanted to be looked into in 098. Wish us luck :)

Code:
098 - BAW (Beer and Waffles)
    UnKnown
        Check into core supporting the other resistances but not be required. AR is
        still one of the resistances in AOS+.
    UnKnown
        If all AOS+ Resistances are added to storing on armor, mobs, etc, then we might
        want to consider a new way of "saving" them so as not to bloat all data files
        with 4 resistances per. Maybe single entry somehow.
    UnKnown
        Check into possibilities of extending what could be hashed together in the
        saved data files to compress data file size and speed up save/load times.
    Unknown
        HOUSING
    Unknown
        Implement using static include of HOARD libraries from www.hoard.org
    Unknown
        Optimizing up internal code, possible a bit of re-organizing.
    Unknown
        Combat.cfg handling rewrote to add syshook ability within like repsys.cfg
    Unknown
        Finish Repsys hook. Current bug, when setting mob to criminal, it causes hook to exit.
    Unknown
        More UOKR support. Additional gump packet for UOKR added. Will need to look into new packet
        structures for UOKR support too. Ugh.
    Unknown
        Rewrite IncRev() commands to also resend the object cache request to client.
        Update all places in npc and items/UObject/uoscrobject for increasing revision
        -- COMPLETED AS NEED TO BE FOR NOW. Look back into this in 098 to finish up.
    Unknown
        Optimize out the unused config files required by core, and no-longer-used/needed
        code in the spells.cpp from the old spell system.
    UnKnown
        Multi Walkon script support. Should remember it only needs checked when first walking onto
        a multi/component, and no release their reference for it, until they walk off it. Handle this
        similar to regional zones for best result maybe??
    UnKnown
        Rework sending items to client when they are on a multi (and not a component of the multi).
        OSI handles this laggish issue by not sending items (Mobs and their equipped items they send though)
        until the player has walked onto the multi or one of it's components. Helps blackholing and saves
        bandwidth.
    Unknown
        Implement 0xD1 Packet from client (Logout Status)
    Unknown
        Fix? clientinfo member on linux cores.
    Unknown
        Remove known Memory Leaks (cfg and ecl-file handling) if possible.
    Unknown
        Fix? Issue with timeout not working under linux cores (Inactivity timeout).
    Unknown
        Fix his inability to work with linux releated issues.
    UnKnown
        FindSubstance()'s makeinuse ability needs to add to the reserved_to_me list.
        find_sumof_objtype_noninuse and consume noninuse, etc, need to check the
        reserved list, and reserved if it is in the list. Defeats the purpose of
        noninuse, BUT, it should work if the same script is the one that reserved
        it anyway, right?
    UnKnown
        Check insertscript not recieving existing stack info correctly via the
        MoveItemToContainer core command.
    UnKnown
        Tooltip.cfg - Format based for UObj class templates for tooltips. Hardcoded entries of course,
        unless someone knows a non-static way to add this for members etc. Doesn't need to be overloaded.
        just the basics needed. Tooltips can expand easily enough without hurting the server as much.
    Unknown
        Add 3DParticle Effect for supporting new spell graphics, etc, without user relying on special
        packet functions to make it.
    UnKnown
        Color in ListStatics* - we've to add'em to realm-folder/uoconvert first.

_________________
POL Developer - The Penguin Scripter


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