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 Post subject: Stamina loss issue
PostPosted: Wed Oct 03, 2007 1:56 am 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
I have gotten reports that stamina loss is greater when mounted than when running unmounted. The player said when he is running unmounted he loses no stamina but when on a horse with weight being the same as unmounted he loses stamina whil;e running.

Anyone have an idea why this is the case?

I thought I had seen a thread about this but couldn't find it last week when I searched the forums. I'll give the new search system a try and see what I find.

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Oct 03, 2007 3:42 am 
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Packet Maintainer

Joined: Thu Feb 02, 2006 8:33 am
Posts: 300
Quote:
Anyone have an idea why this is the case?


No, but the thread you searched is this one i think.

Edit: It seems after the forum changes the link doesn't shown anymore, even if i see it by editing the text. So here the plain text version:

http://forums.polserver.com/ftopic1578.php


Last edited by Pierce on Wed Oct 10, 2007 1:58 am, edited 2 times in total.

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 Post subject:
PostPosted: Wed Oct 03, 2007 4:08 am 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 561
Wasn't something related fixed in 097rc5?

Quote:
8-20 Shinigami
Fixed : Bug in config/movecost.cfg - "Walking_Mounted" section was ignored


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 Post subject:
PostPosted: Wed Oct 03, 2007 10:56 am 
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Posts: 300
Quote:
Wasn't something related fixed in 097rc5?


Yes, i just wanted to post the topic Yukiko searched :D


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 Post subject:
PostPosted: Wed Oct 03, 2007 12:00 pm 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
Yukiko what core are you using?

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 Post subject:
PostPosted: Tue Oct 09, 2007 8:22 pm 
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Location: Southern Central USA
I am running RC5.

Here's a copy of my movecost.cfg. Does it look right to you Maud? If I read it correctly there is a higher cost when running mounted at lower weights versus running unmounted. Is that the way it should be?

Oh and thanks to OnG for his quote from corechanges. I drew a blank trying to remember where move cost was defined. BTW Pierce the link didn't show in your post.

Code:
/////////////////////////////////////////////////////////////////////////////
//
// movecost.cfg: used by core to calculate movement costs based on
//               carrying capacity and weight carried
//
//               the first value is the percentage of carrying capacity
//               carried; the second is the multiplier for movement cost
//
//               intermediate values are interpolated linearly.
//
// Edit this file with care -- there's not a lot of error checking
//
/////////////////////////////////////////////////////////////////////////////


Walking
{
    1       0.10
    25      0.25
    50      0.50
    75      0.75
    100     1.00
    Over    60.0       // if somehow carrying more than your carrying capacity
}

Running
{
    1       0.25
    25      0.50
    50      0.75
    75      1.00
    100     10.0
    Over    120.0       // if somehow carrying more than your carrying capacity
}

Running_Mounted
{
    1       1.00
    100     2.00
    Over    200.00
}

Walking_Mounted
{
    1       0.25
    100     0.50
    Over    50.00
}

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Oct 10, 2007 2:39 am 
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POL Developer
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Posts: 836
Location: Indiana, USA
Correct. That way they get a slight penalty while mounted in regards to stamina. That keeps people from mounting and getting the speed boost without some sort of consequence when carrying a lot.

Look at it this way. You mount a horse, now you add your weight to the mount (i know, it ignores the npc's stamina, shush) plus the weight of items carried. So stamina will run down faster due to that :)

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 Post subject:
PostPosted: Mon Oct 15, 2007 6:12 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
Yeah that's the one thing that is frustrating about the way the system handles mounted players. There is no consideration of the mount at all. It's as if the mount becomes the player, at least as long as the player is alive. It would be nice if there was some way to handle mounted players and their mounts as separate entities.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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