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Damian
Joined: 30 Sep 2007 Posts: 4
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Posted: Sun Sep 30, 2007 6:17 am Post subject: Problem with Regen.src |
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Hey,
I've been trying to compile regen.src, found in /pkg/character/regen.src. The following error comes up when I try:
Expected an identifier, got User Function GetStaminaRegenRate instead.
Near: exported function GetStaminaRegenRate(character)
File: C:\EquinoxUO\pkg\character\regen.src, Line 77
Error reading function.
Compilation failed.
Execution aborted due to: Error compiling file
Thing is, I've looked over the whole script and I cannot find anything wrong. It's probably just an oversight on my part, but if anyone has any insight it would be much appreciated.
Thanks
The problematic script:
| Code: | use uo;
include "include/dotempmods";
program regen()
return 1;
endprogram
exported function GetLifeRegenRate (character)
// 1 point per 5 seconds
// ... is 12 points per minute
// ... is 1200 hundredths per minute
//No regen if poisoned
if (character.poisoned)
return 0;
endif
//NPCs regenerate faster if they have more HP
if (!character.acctname)
if (GetAttributeBaseValue (character, "Strength") < 1500)
return 1200;
endif
return (CINT (GetAttributeBaseValue (character, "Strength")/10) * 12);
endif
//If they're hungry, don't regenerate HP as fast or at all
var hunger := CINT (GetObjProperty (character, "hunger"));
if (!hunger)
hunger := 0;
endif
if (hunger >= 9)
return 0;
elseif (hunger >= 7)
return 600;
elseif (hunger > 5)
return 1000;
endif
return 1200;
endfunction
exported function GetLifeMaximumValue(character)
//Do a stat cap on players
if (character.acctname)
if (!character.cmdlevel)
var maxstr := GetObjProperty (character, "maxstr");
if (!maxstr)
maxstr := 75;
endif
if (GetAttributeBaseValue (character, "Strength") > maxstr * 10);
SetAttributeBaseValue (character, "Strength", maxstr*10);
endif
endif
endif
//possible bonus MaxHP from spell effects
if (GetObjProperty (character, "longtermmods"))
var bonusmaxhp := 0;
var tempmods := GetObjProperty (character, "longtermmods");
foreach submod in tempmods
if (submod[1] == "BonusMaxHP" or submod[1] == "cBonusMaxHP")
bonusmaxhp := bonusmaxhp + submod[2];
endif
endforeach
if (bonusmaxhp)
return (GetAttribute (character, "Strength") + bonusmaxhp) * 100;
endif
endif
return GetAttribute (character, "Strength") * 100;
endfunction
exported function GetStaminaRegenRate(character)
if (character.poisoned)
return 100;
endif
//Ignore all this for NPCs
if (!character.acctname)
return 1200;
endif
//If they're hungry, don't regenerate stamina as fast or at all
var hunger := CINT (GetObjProperty (character, "hunger"));
if (!hunger)
hunger := 0;
endif
if (hunger >= 9)
return 100;
elseif (hunger >= 7)
return 600;
endif
//If the last thing they ate was a high food value item, they regenerate stamina faster
var foodregen := GetObjProperty (character, "#dotempmod_stamina_regen_rate");
if (!foodregen)
return 1200;
endif
return foodregen;
endfunction
exported function GetStaminaMaximumValue(character)
//Do a stat cap on players
if (character.acctname)
if (!character.cmdlevel)
var maxdex := GetObjProperty (character, "maxdex");
if (!maxdex)
maxdex := 75;
endif
if (GetAttributeBaseValue (character, "Dexterity") > maxdex * 10);
SetAttributeBaseValue (character, "Dexterity", maxdex*10);
endif
endif
endif
//possible bonus MaxStamina from spell effects
if (GetObjProperty (character, "longtermmods"))
var bonusmaxstam := 0;
var tempmods := GetObjProperty (character, "longtermmods");
foreach submod in tempmods
if (submod[1] == "BonusMaxStam" or submod[1] == "cBonusMaxStam")
bonusmaxstam := bonusmaxstam + submod[2];
endif
endforeach
if (bonusmaxstam)
return (GetAttribute (character, "Dexterity") + bonusmaxstam) * 100;
endif
endif
return GetAttribute (character, "Dexterity") * 100;
endfunction
exported function GetManaRegenRate(character)
//No regen if poisoned
if (character.poisoned)
return 0;
endif
//Ignore all this for NPCs
if (!character.acctname)
return 1200;
endif
//If they're hungry, don't regenerate mana as fast or at all
var hunger := CINT (GetObjProperty (character, "hunger"));
if (!hunger)
hunger := 0;
endif
if (hunger >= 9)
return 0;
elseif (hunger >= 7)
return 600;
elseif (hunger > 5)
return 1000;
endif
return 1200;
endfunction
exported function GetManaMaximumValue(character)
//Do a stat cap on players
if (character.acctname)
if (!character.cmdlevel)
var maxint := GetObjProperty (character, "maxint");
if (!maxint)
maxint := 75;
endif
if (GetAttributeBaseValue (character, "Intelligence") > maxint * 10);
SetAttributeBaseValue (character, "Intelligence", maxint*10);
endif
endif
endif
//possible bonus MaxMana from spell effects
if (GetObjProperty (character, "longtermmods"))
var bonusmaxmana := 0;
var tempmods := GetObjProperty (character, "longtermmods");
foreach submod in tempmods
if (submod[1] == "BonusMaxMana" or submod[1] == "cBonusMaxMana")
bonusmaxmana := bonusmaxmana + submod[2];
endif
endforeach
if (bonusmaxmana)
return (GetAttribute (character, "Intelligence") + bonusmaxmana) * 100;
endif
endif
return GetAttribute (character, "Intelligence") * 100;
endfunction
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