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UO:KR =)
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[XZ]Blood



Joined: 08 Dec 2006
Posts: 2

PostPosted: Thu Jul 12, 2007 9:41 pm    Post subject: UO:KR =) Reply with quote

There is a question..!!! pol097 RC3 * can work with UO:KR???? How much I know the report of data transmission of the new client strongly enough differs from old.... Whether development in the given direction are planned? ....

Whether the release pol097 will work with UO:KR??? Or absolutely new kind of the emulator - "pol098" will be developed ?? ....

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Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Fri Jul 13, 2007 3:55 am    Post subject: Reply with quote

Though I am not on the POL dev team I think it's safe to say that POL 0.97 will not be guaranteed to work with UO:KR. POL 0.97 is pretty much in its final stage of beta as far as I can see.

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Pierce



Joined: 02 Feb 2006
Posts: 256

PostPosted: Fri Jul 13, 2007 5:12 am    Post subject: Reply with quote

If i understand that right it will perhaps be added in the near future Smile

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mr bubbles



Joined: 18 Jan 2007
Posts: 91

PostPosted: Sun Jul 15, 2007 6:21 pm    Post subject: Reply with quote

where can i download uo:kr? I don't have an osi account at all. Anyone know?

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Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Sun Jul 15, 2007 6:24 pm    Post subject: Reply with quote

you can download UO:KR from http://www.uoherald.com/kingdomreborn/gamefiles/index.php ... but you need at least 5GB free hdd space to install it (2.2 GB download + install)

Shinigami

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Duskman



Joined: 03 Apr 2006
Posts: 20

PostPosted: Mon Jul 16, 2007 6:07 am    Post subject: Reply with quote

Great news.

So one question at this moment. Is it possible to play on custom map with KR?

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OldnGrey



Joined: 04 Feb 2006
Posts: 517

PostPosted: Mon Jul 16, 2007 8:32 am    Post subject: Reply with quote

From discussions I have seen on other forums, the utilities have not been made that will make custom artwork, animations or maps work on KR. Apparently it's done in a completely different way. (ie no mul files)

Also, I am not so sure we should be making a big fuss of KR. After all, didn't EA come to an agreement with RunUO to not support it? You don't want to be in the firing line with POL.

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RazorTongue



Joined: 23 Apr 2007
Posts: 26

PostPosted: Mon Jul 16, 2007 10:06 am    Post subject: Reply with quote

I've found tool that unpacks .uop files
http://scriptsharing.dv-team.de/dle/index.php?subcat=12
(there's kr launcher too and somebody on their forums posted map format http://scriptsharing.dv-team.de/forum/thread.php?threadid=16&sid=)

I've launched UO:KR with POL RC4. Logging in and walking seems working fine(also skills and vitals are displayed properly and target cursors are working ok), but there's a lot of unsupported packets. The most painful is SendDialogGump() and old-style SendTextEntryGump() malfunction. Unfortunatelly I have no OSI account to sniff that packets Sad

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coltain



Joined: 20 Mar 2007
Posts: 96
Location: Poland

PostPosted: Mon Jul 16, 2007 4:28 pm    Post subject: Reply with quote

i`ve played for a while, i hope it`s still beta, or even early beta,

i`ve checked graphics (many wasn`t there (for example drake && dragon look the same, serpentine dragon was absent...)

even running naked with halberd looks terrible

i`m little confused, i thought it will be only map and graphic upgrade, but now it is.... (i miss for an old backpack gump)

i hope they will correct it.. i hope..

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Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Jul 17, 2007 4:13 am    Post subject: Reply with quote

From what I've seen from posts on Ryandor.com UO:KR is a complete rewrite of the client side software. If I understand correctly it will require major changes to the current emus to make it work and OldNGrey is quite right about the graphics file structure changes. As to any legality issues regarding emulation of UO:KR I don't know but I think I can safely say if any of us are providing decrypted OSI/EA clients, modified OSI/EA clients or custom art files containing any original OSI/EA UO artwork for download or in patches then we are already in violation of copyright laws. Copyright violation has not been a major concern of many "free shards" for quite a while.

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Pierce



Joined: 02 Feb 2006
Posts: 256

PostPosted: Tue Jul 17, 2007 2:25 pm    Post subject: Reply with quote

Yukiko wrote:

From what I've seen from posts on Ryandor.com UO:KR is a complete rewrite of the client side software. If I understand correctly it will require major changes to the current emus to make it work


That's not quite correct. The emu change will be very low. As you can see Pol and RunUO already allow KR Client login. The packets are the same except for new packets of course Very Happy

What is different are the new file formats. But even they are not really a lot different. There are no .mul and .idx any more but the structure is nearly the same. There is also no extra file for statics anymore. Map and statics is handled in one file now, called facetx.uop.

So the main work is on the freeshard side, if someone wants to get in trouble with EA of course Very Happy

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RazorTongue



Joined: 23 Apr 2007
Posts: 26

PostPosted: Tue Jul 17, 2007 4:23 pm    Post subject: Reply with quote

Pierce wrote:
The packets are the same except for new packets of course Very Happy


Try to figure it out on your own. I've done some testing and the changes seem to be more significant than a few new packets.

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Pierce



Joined: 02 Feb 2006
Posts: 256

PostPosted: Tue Jul 17, 2007 4:32 pm    Post subject: Reply with quote

Quote:

Try to figure it out on your own.


Done that already if you mean me. Very Happy

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MuadDib
POL Developer


Joined: 13 Feb 2006
Posts: 830
Location: Indiana, USA

PostPosted: Tue Jul 17, 2007 5:07 pm    Post subject: Reply with quote

It's more than new packets. Housing packets for example, are being changed. Proof, I just logged in without accepting the 1.7 patch for 2d, and houses crash my client now. Update to the new patch released today, and it's fine (they did housing changes with KR client, so go figure).

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Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Jul 17, 2007 8:56 pm    Post subject: Reply with quote

Since the KR file formats are similar to what the current formats would it be easier (for those who know how ofcourse) to write a set of conversion utilities to convert mul, idx etc files to the new format rather than rewriting the utilities we all know and love (and sometimes hate) to work with new file formats. I for one will be hardpressed to give up my custom map and artwork for KR.

To put it plain and simple, I'll probably not go with KR if I can't use what I have with it.

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