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PostPosted: Wed Jul 18, 2007 1:20 pm 
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Joined: Mon Apr 23, 2007 8:18 am
Posts: 26
Pierce wrote:
Quote:
Try to figure it out on your own.


Done that already if you mean me. :grin:


I don't want to insult you, but simply I cannot agree with your statement that moving from UO:ML to UO:KR is that easy.


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PostPosted: Thu Jul 19, 2007 11:24 am 
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Location: Indiana, USA
It's much worse than easy, or even hard.

UO:KR is rewriting packet structures even for the 2d client now. Which is going to be a pain in the arse, hehe. Means more flags to check for KR era clients to decide which packet type to send :(

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PostPosted: Thu Jul 19, 2007 12:25 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 319
I did not look at the newest 2D Client cause i am working on something else but i found something:

Quote:
LOL, it's so funny when one byte can creates "holy cries"

P.S. 6.0.1.7 patch does not break paperdolls, movers and a lot of gumps Analyse carefully packets with SpyUO for 2d client and you will see that only one byte was added to several packets with items lists And really this byte can be set in 0 for 2D client, because it was created for KR client I don't understand why all freeshards are crying about this patch and warning their players do not patch client


I don't know if that's what you call "much worse". Even if i don't like the way the guy handles people who seem to cry, it seems he knows what he is talking about.


Quote:
I don't want to insult you

No problem, you don't insult me :D
I am only talking about what i found out with my own installation yet. And as i said above i am working on something else now. Perhaps i am way back with the packets.

Edit: Just found that, didn't test it:


http://www.uodev.de/viewtopic.php?p=34726#34726

And another new tool:

http://www.uodev.de/viewtopic.php?t=4935&sid=d77e59d6abecb66e4f2b040c388aa3c3


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