There is a question..!!! pol097 RC3 * can work with UO:KR???? How much I know the report of data transmission of the new client strongly enough differs from old.... Whether development in the given direction are planned? ....
Whether the release pol097 will work with UO:KR??? Or absolutely new kind of the emulator - "pol098" will be developed ?? ....
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Fri Jul 13, 2007 3:55 am Post subject:
Though I am not on the POL dev team I think it's safe to say that POL 0.97 will not be guaranteed to work with UO:KR. POL 0.97 is pretty much in its final stage of beta as far as I can see.
From discussions I have seen on other forums, the utilities have not been made that will make custom artwork, animations or maps work on KR. Apparently it's done in a completely different way. (ie no mul files)
Also, I am not so sure we should be making a big fuss of KR. After all, didn't EA come to an agreement with RunUO to not support it? You don't want to be in the firing line with POL.
I've launched UO:KR with POL RC4. Logging in and walking seems working fine(also skills and vitals are displayed properly and target cursors are working ok), but there's a lot of unsupported packets. The most painful is SendDialogGump() and old-style SendTextEntryGump() malfunction. Unfortunatelly I have no OSI account to sniff that packets
i`ve played for a while, i hope it`s still beta, or even early beta,
i`ve checked graphics (many wasn`t there (for example drake && dragon look the same, serpentine dragon was absent...)
even running naked with halberd looks terrible
i`m little confused, i thought it will be only map and graphic upgrade, but now it is.... (i miss for an old backpack gump)
i hope they will correct it.. i hope..
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Tue Jul 17, 2007 4:13 am Post subject:
From what I've seen from posts on Ryandor.com UO:KR is a complete rewrite of the client side software. If I understand correctly it will require major changes to the current emus to make it work and OldNGrey is quite right about the graphics file structure changes. As to any legality issues regarding emulation of UO:KR I don't know but I think I can safely say if any of us are providing decrypted OSI/EA clients, modified OSI/EA clients or custom art files containing any original OSI/EA UO artwork for download or in patches then we are already in violation of copyright laws. Copyright violation has not been a major concern of many "free shards" for quite a while.
From what I've seen from posts on Ryandor.com UO:KR is a complete rewrite of the client side software. If I understand correctly it will require major changes to the current emus to make it work
That's not quite correct. The emu change will be very low. As you can see Pol and RunUO already allow KR Client login. The packets are the same except for new packets of course
What is different are the new file formats. But even they are not really a lot different. There are no .mul and .idx any more but the structure is nearly the same. There is also no extra file for statics anymore. Map and statics is handled in one file now, called facetx.uop.
So the main work is on the freeshard side, if someone wants to get in trouble with EA of course
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Tue Jul 17, 2007 5:07 pm Post subject:
It's more than new packets. Housing packets for example, are being changed. Proof, I just logged in without accepting the 1.7 patch for 2d, and houses crash my client now. Update to the new patch released today, and it's fine (they did housing changes with KR client, so go figure).
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Tue Jul 17, 2007 8:56 pm Post subject:
Since the KR file formats are similar to what the current formats would it be easier (for those who know how ofcourse) to write a set of conversion utilities to convert mul, idx etc files to the new format rather than rewriting the utilities we all know and love (and sometimes hate) to work with new file formats. I for one will be hardpressed to give up my custom map and artwork for KR.
To put it plain and simple, I'll probably not go with KR if I can't use what I have with it.