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EnableFlowControlPackets (POL096-2006-01-18)

 
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Author Message
Xandros



Joined: 17 Feb 2006
Posts: 76

PostPosted: Fri Mar 10, 2006 6:58 pm    Post subject: EnableFlowControlPackets (POL096-2006-01-18) Reply with quote

Now this may be a known problem, but I'm experimenting with
boat travel for the first time, as we never used it on our shard before.

I had problems with boat travel (like parts of the boat moving
out of place from time to time) so I activated the
EnableFlowControlPackets option in uoclient.cfg, as it had been
stated that this seems to help with boat movement.

The problem is, when I activate this feature it seems to be impossible
to log into the shard with a 4.x client. The client kind of freezes before
the character selection. Is that any kind of known problem, does anyone
else have it? And if yes, is there any other way to improve boat
movement? The way it is right now, it looks rather ugly...

Thanks,
Xandros

Author Message
MontuZ
Distro Developer


Joined: 10 Feb 2006
Posts: 293
Location: Myrtle Beach, South Carolina

PostPosted: Fri Mar 10, 2006 7:07 pm    Post subject: Reply with quote

http://poldoc.fem.tu-ilmenau.de/configfiles.php#uoclient.cfg


Protocol
{
#
# EnableFlowControlPackets: use the 0x33 (0x00 / 0x01) pause/restart packets.
# Though OSI seems to no longer send these packets, they seem to help with smoothness,
# particularly with boat movement.
# NOTE: causes clients 4.0.0e and newer to fail login
EnableFlowControlPackets 1
}

# NOTE: causes clients 4.0.0e and newer to fail login

Author Message
Xandros



Joined: 17 Feb 2006
Posts: 76

PostPosted: Sat Mar 11, 2006 7:58 pm    Post subject: Reply with quote

Thanks, that last line of comment was somehow missing in my
uoclient.cfg. Probably was added later on.

So, no way to get better looking boat travel on newer clients?
How does it work on OSI shards now.. are the boat parts also
moving out of place there?

Xandros

Author Message
MontuZ
Distro Developer


Joined: 10 Feb 2006
Posts: 293
Location: Myrtle Beach, South Carolina

PostPosted: Sat Mar 11, 2006 8:19 pm    Post subject: Reply with quote

I have no idea. Don't have this problem because on my shard we're using 2.0.3 clients, no aos, se, ml. sorry can't help ya here.

Author Message
Marilla



Joined: 02 Feb 2006
Posts: 329

PostPosted: Sun Mar 12, 2006 5:05 pm    Post subject: Reply with quote

What I have found seems to help is to have the boat moving as quickly as possible. Our boats used to do this on 'slow' and regular speeds, but not on the fast speed. I increased the movement speeds somewhat, and now it only does it on the slow speed.

There may also be a network latency issue involved; When logged on to my local LAN's test server, I can't say I've ever noticed the boat parts lagging behind, even as slow speeds.

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