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ApplyDamage returning real damage done?

 
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VeNdOr



Joined: 07 Feb 2006
Posts: 52
Location: Rome, Italy

PostPosted: Sat Jun 16, 2007 5:04 am    Post subject: ApplyDamage returning real damage done? Reply with quote

In order to handling damage displayed in game, it's necessary to include this feature in this function.

What do you think about?

Author Message
Madman
POL Developer


Joined: 05 Feb 2006
Posts: 30

PostPosted: Mon Apr 07, 2008 12:21 am    Post subject: Reply with quote

Oh look, replying to old posts.

I think it's a good idea, though I haven't checked to see if it's more complicated in the core (might have to pass the damage back up a chain of functions some of which might already be returning something else... haven't looked). But it seems like you could work around it, and yes this is ugly, but just by checking the target's hp before and after the ApplyDamage?

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