Madman POL Developer
Joined: 05 Feb 2006 Posts: 30
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Posted: Mon Apr 07, 2008 12:21 am Post subject: |
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Oh look, replying to old posts.
I think it's a good idea, though I haven't checked to see if it's more complicated in the core (might have to pass the damage back up a chain of functions some of which might already be returning something else... haven't looked). But it seems like you could work around it, and yes this is ugly, but just by checking the target's hp before and after the ApplyDamage? |
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