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PostPosted: Fri Jul 06, 2007 5:42 am 
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Joined: Wed Feb 08, 2006 1:47 pm
Posts: 8
with his report you can go to the server list but without a decrypted-client you can't go to the player list (in your account)..


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PostPosted: Fri Jul 06, 2007 2:12 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 296
I answer my own question :D
0xde is the encryption packet. With the newest uokrloader this is solved.
But now pol stucks at the serverlist. My test server didn't receive the known KR packet 0xff yet, so there must be something before at least for Pol. Tests on RunUO worked. There i can connect. So it must be a simple "what the hell is the important packet" search to set the correct hook :)


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PostPosted: Fri Jul 06, 2007 4:39 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 558
It inches closer :)


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PostPosted: Sun Jul 08, 2007 8:49 am 
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Joined: Sun Jul 08, 2007 8:40 am
Posts: 1
From what I have been able to determine, the client DOES send the 0xFF packet.

It is sent right after the client chooses the server. The problem seems to be that the client is then waiting for the 0xE3 packet to be sent by the server which atm the server doesn't do. Because this packet isnt sent, the client seems to just be sitting there waiting for it.

From my tests on our server (core 096.6) we cannot hook the 0xFF packet. Even if we could tho we are faced wtih the problem of sending the 0xE3 packet because at this stage of login, the client hasnt selected a character so we cannot use the SendPacket command because there is no character to pass in as a parameter.

Because of this I think we are going to need to wait for core support before we can use KR on POL.

I got most of my information from looking at the RunUO source code that lets you login with KR and from this website: http://www.uodev.de/viewtopic.php?t=490 ... e4d018a8c4

- Ultixan, The Forgotten Realms South Africa


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 Post subject:
PostPosted: Wed Jul 11, 2007 12:30 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 296
Quote:
From what I have been able to determine, the client DOES send the 0xFF packet.

I hooked that packet before you post that. I never received an answer on login. The answer was the E3 packet. But as i said, i didn't receive the 0xff. So you make something different if you receive it. But what? Surely that doesn't solve the problem you mentioned with the char list. There we all stop i think *g*


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 Post subject:
PostPosted: Sun Jul 15, 2007 2:32 pm 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
Please use Pol097RC4 and UO:KR-Loader Mode 3 (uncrypt logon+game)...

Shinigami


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 Post subject:
PostPosted: Mon Jul 16, 2007 12:25 am 
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Joined: Thu May 24, 2007 2:12 pm
Posts: 45
Location: South Africa
Holy......

Thanks a million, Shini!! Yeah I thought you'd be keeping silent in the background whilst you did your thing ;)

Always appreciated!

Regards
Justae
The Forgotten Realms - South Africa


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 Post subject:
PostPosted: Tue Jul 17, 2007 6:20 am 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
Keep up to date on the core changes and such, things are being worked on to try to support this client.

_________________
POL Developer - The Penguin Scripter


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 Post subject:
PostPosted: Tue Jul 24, 2007 3:50 am 
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Joined: Thu Jan 18, 2007 2:34 am
Posts: 91
Can you post a dload link the the UOKR loader Shin? I've tried using the Cheese loader but it doesn't get past the choosing shard screen :(


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 Post subject:
PostPosted: Tue Jul 24, 2007 5:58 am 
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Joined: Mon Apr 23, 2007 8:18 am
Posts: 26
http://scriptsharing.dv-team.de/dle/index.php?subcat=12


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 Post subject:
PostPosted: Tue Jul 24, 2007 12:23 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 296
Cheese also work. You have to edit the cheese.cfg and the cheese.dll.

from elsewhere wrote:
Small reference:

Extract all files to uokr folder.
Key feature: all options except the target ip address (wich is in the cheese.cfg)
located in the DLL itself ! So, to enable any option just open cheese.dll in your
favorite hex editor (for example hiew) scroll down till you find:

>>>> PACKETDUMP:0 PATCHLOGINCRYPT:0 PATCHGAMECRYPT:0 SNIFF:0 FIXIP:0 <<<<

Change 0 to 1 to enable option (But don't broke dll structure .

PACKETDUMP - dump all traffic to out.pkt.dump and in.pkt.dump
PATCHLOGINCRYPT - disable login crypt. Should work on even old clients.
PATCHGAMECRYPT - disable game crypt.
SNIFF - disable all other options, enable this option, login to osi servers
and you will get all server packets to sniff.dump
FIXIP - take ip address and port from config

Have fun.


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 Post subject:
PostPosted: Wed Jul 25, 2007 10:48 pm 
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Joined: Thu Jan 18, 2007 2:34 am
Posts: 91
Damn, cant get the game working :( Tried cheese but it doesn't get past choosing server screen. Also tried the loader that was linked but that doesn't seem to work at all. Like its not even looking at the IP i'm entering in. Tried editing the login.cfg and from the launcher menu.

Also is there anything you have to enable in POL to log in succesfully with KR? SUch as feature enable options, expansion settings etc.


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 Post subject:
PostPosted: Thu Jul 26, 2007 5:18 am 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 296
Which core version are you using?
It only works with the newest 2007-07-15 Core. You don't need to enable anything on the core side. If you use an older core you stop at the server selection screen.


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