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Official Core: 097 2008-02-26
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That skill is not implemented

 
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Author Message
JeanLuc



Joined: 01 Jun 2007
Posts: 10

PostPosted: Sun Jun 03, 2007 5:30 am    Post subject: That skill is not implemented Reply with quote

Hi Smile

Im still having problems with my POL 95 to POL 97 conversion.

When Im trying to use any skill that needs to be activated manually, with key macro or with the skill window, it tells me
"That skill is not implemented"

When I start mining, smelting ore, smithing or tinkering it works quite fine.


I have the newest POL 97 version, Client v2.0.0 and the Account.txt tells me that I have T2A.
My UOClient.txt tells me
MaxSkillID 48



Any idea?

Thanks again!

Author Message
CWO



Joined: 04 Feb 2006
Posts: 685
Location: Chicago, IL USA

PostPosted: Sun Jun 03, 2007 7:30 pm    Post subject: Reply with quote

I think it says that if the configuration for that skill doesn't specify a script to be run when the button/macro is pressed.

Author Message
OldnGrey



Joined: 04 Feb 2006
Posts: 517

PostPosted: Sun Jun 03, 2007 7:47 pm    Post subject: Reply with quote

Check in attributes.cfg
eg an entry for Anatomy might be:

Code:

Attribute Anatomy
{
   desc      Anatomy
   IntAdv      100 1d2+10
   script      :anatomy:anatomy
   Unhides      0
}


The equivalent entry in uoskills.cfg would be:

Code:

Skill 1
{
   Attribute   Anatomy
}

Author Message
JeanLuc



Joined: 01 Jun 2007
Posts: 10

PostPosted: Mon Jun 04, 2007 10:03 am    Post subject: Reply with quote

Thank you!

Ive fixed it with the following addition to all my skills in

ATTRIBUTES.CFG

Code:

Attribute Meditation
{
   script  :meditation:meditation
}

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