Posted: Thu Mar 22, 2007 5:57 pm Post subject: Client sending packet 0xd6
According to the documentation, the d6 packet is send be the server, but this was send by a 5.0.2g 2D client.
The last 4 bytes, is the serial number of a corpse of a polar bear.
I know I can disable it, and no harm is done, but I'm curios to know what the packet does, why and when. (It would also seem that the Doc should be changed from ‘Server’ to ‘Both’, and the new info added)