PenUltima Online Forum Index Official Core: 096.7
Official Core: 097 2008-02-26
Donate towards the POL web hosting bill!
 POL Home   FAQ   Search    Memberlist   Usergroups    Register    Profile   Log in to check your private messages   Log in
Client 5+ and mounted non humanoids

 
Post new topic   Reply to topic    PenUltima Online Forum Index -> General Discussion
Display posts from previous:   

Author Message
mr bubbles



Joined: 18 Jan 2007
Posts: 91

PostPosted: Mon Mar 19, 2007 4:32 am    Post subject: Client 5+ and mounted non humanoids Reply with quote

Just wondering if anyone knows a way around not being able to see the mobile when they are mounted as a non humanoid graphic with the client 5.x series.

For example, if a player polymorphs and is mounted he is invisible to other players, this goes for non humanoid npcs u put on horses.

I suppose its something major they changed in these clients for whatever reason.

If nothing can be done about it, what is the best 4.x client in terms of speed and reliability?

Author Message
OldnGrey



Joined: 04 Feb 2006
Posts: 523

PostPosted: Mon Mar 19, 2007 7:32 am    Post subject: Reply with quote

I didn't think there were ever any mounted animations for non human graphics in the standard OSI mul files.

I don't let a player mount when morphed out of std character graphic.

No doubt someone has added in some animations though.

Author Message
mr bubbles



Joined: 18 Jan 2007
Posts: 91

PostPosted: Mon Mar 19, 2007 7:51 am    Post subject: Reply with quote

yeh there wern't. but with the older clients it showed the graphic perfectly, moving fine, now however it doesn't.

Author Message
OldnGrey



Joined: 04 Feb 2006
Posts: 523

PostPosted: Mon Mar 19, 2007 8:21 am    Post subject: Reply with quote

Ah, now for some reason that doesn't surprise me.
The v2 clients were extremely easy to get new monsters, animations and items to work, even if the client normally couldn't see them.

Heaven knows how v4 3d clients EVER worked since they don't use .def files but v4 2d clients do - and all in the same directory. I sort of get it, but then it confuses me again almost straight away. I have the feeling you would have to merge in the animations for each monster lower half IF you could find the room in the file slots. The size of the animx files would get BIG very quickly.

Somedays I despair of ever understanding what OSI were trying to achieve with their animation slots, def files and missing artwork.

Post new topic   Reply to topic    PenUltima Online Forum Index -> General Discussion All times are GMT - 4 Hours
Page 1 of 1

 




Powered by phpBB © 2001, 2005 phpBB Group :: Theme & Graphics by GHS & Scott E. Royalty