Posted: Sat Mar 03, 2007 9:50 am Post subject: overwrite player movement
Overwrite player movement and move player with npc commands?
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CWO
Joined: 04 Feb 2006 Posts: 699 Location: Chicago, IL USA
Posted: Sat Mar 03, 2007 7:41 pm Post subject:
You can do this by simply paralyzing or freezing the char. Then create a means to move them.
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Mon Mar 05, 2007 2:12 am Post subject:
I actually like this idea but I think it would be tough to program into the core. It would make scripting such things as Fear, a spell cast by NPCs on World of Warcraft, easier. Fear causes players to run in random directions when it is cast on them.
As I said I like it but alas it probably can't be done in the core.
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MontuZ Distro Developer
Joined: 10 Feb 2006 Posts: 297 Location: Myrtle Beach, South Carolina
Posted: Mon Mar 05, 2007 3:04 am Post subject:
I remember seeing a packet where you'd send like 10 xyz coords... Apparently it moved the character to those coords
Though I could be really wrong and dreamed that shit up
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CWO
Joined: 04 Feb 2006 Posts: 699 Location: Chicago, IL USA
Posted: Mon Mar 05, 2007 4:45 am Post subject:
You mean the "" packet?
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MontuZ Distro Developer
Joined: 10 Feb 2006 Posts: 297 Location: Myrtle Beach, South Carolina