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POL 095 Scripts for TSSE (April 2005)
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Austin
POL Developer


Joined: 30 Jan 2006
Posts: 345
Location: San Diego, California

PostPosted: Thu Feb 02, 2006 11:45 am    Post subject: POL 095 Scripts for TSSE (April 2005) Reply with quote

The Sanctuary: Shadow's Exiles
The Sanctuary: Shadow's Edge
Thomas Scottish Sheep Exchange
(The names it went through while I owned it from 2001-2005)



TSSE-April-2005.zip
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Last edited by Austin on Thu Feb 02, 2006 8:11 pm; edited 2 times in total

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Marilla



Joined: 02 Feb 2006
Posts: 329

PostPosted: Thu Feb 02, 2006 1:07 pm    Post subject: Reply with quote

I could come up with some other interesting names based on those initials, too; but I'm thinking I might not be well-liked if I do! Wink

I've downloaded the files you made available elsewhere, and I must say there is some very interesting stuff. I know you've not been involved with TSSE for a while, but it's clear they had someone at the scripting helm who was quite willing to break out of the mold, and do some very interesting things!

Author Message
blah



Joined: 02 Feb 2006
Posts: 12

PostPosted: Thu Feb 02, 2006 8:15 pm    Post subject: Reply with quote

It may be a little offtop, but at last I can log in and say it.
I saw a lot of your.. 'creation', and there is nothing more to say then:
respect!
And thank You, cuz i've learnt so much, since i've been analysing Your code.
And the 096 distro.. #1.

But, :AI:TreasureMaker.. what is this NPC for? I know what it does, but why like that?

Sorry if I made any mistakes.
Greetz.

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 345
Location: San Diego, California

PostPosted: Thu Feb 09, 2006 4:49 am    Post subject: 096 conversion Reply with quote

A lot of people keep asking me "On a scale of 1-10 how hard would it be to update these scripts to 096"

Well, if you just have 1 map, you don't have to do a whole lot. Off hand, I don't know specifically what needs to be changed. I don't have all some 600 scripts memorized frustrated

First.. compile them with the 096 compiler, and see what errors you get.
Fix accordingly.

Second update uo.em calls to properly support the realm parameter.

Third change any MoveItemToLocation(), MoveCharacterToLocation() calls to the new MoveObjectToLocation() function.

Fourth and the hardest. Its not required but will make the shard run better
Update to the new gumps system in the 096 distro. The old system used two global arrays, the new system is a lot nicer and more object oriented.

Fifth is to update to brain 5 (Krang). TSSE uses the old brain 4 system.

After that uhh really don't know! Its like 3 years old.



The smartest approach if you wanted to use this is to setup Tortoise SVN on your computer, get the 096 distro and then plug TSSE into it where it has parts you want to use.

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aargh



Joined: 05 Feb 2006
Posts: 4

PostPosted: Thu Feb 09, 2006 7:41 am    Post subject: Re: 096 conversion Reply with quote

Austin wrote:

... Fifth is to update to brain 5 (Krang). TSSE uses the old brain 4 system.


Hi Austin

Only small question Wink
AI brain 5 lives in new POL distro ????


aargh

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 345
Location: San Diego, California

PostPosted: Thu Feb 09, 2006 8:57 am    Post subject: Reply with quote

Yeap! All the coding I do now is for the 096 distro.
Currently working on the documentation for the gumps stuff.

Check the sticky post on that board for how to set yourself up with tortoise SVN and get the 096 distro (its pretty spiffy but has a ways to go)

Author Message
aargh



Joined: 05 Feb 2006
Posts: 4

PostPosted: Fri Feb 10, 2006 10:21 am    Post subject: Reply with quote

Austin wrote:
Yeap! All the coding I do now is for the 096 distro.
Currently working on the documentation for the gumps stuff.

Check the sticky post on that board for how to set yourself up with tortoise SVN and get the 096 distro (its pretty spiffy but has a ways to go)

Ok thx

Author Message
Havoc



Joined: 13 Feb 2006
Posts: 7

PostPosted: Mon Feb 13, 2006 5:38 pm    Post subject: Reply with quote

I know that these scripts arent really supported.. but I was wondering how you get the Race/Class selection to pop-up. Does anyone have an idea? thanks for reading Smile

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 345
Location: San Diego, California

PostPosted: Wed Feb 15, 2006 4:14 am    Post subject: Reply with quote

Havoc wrote:
I know that these scripts arent really supported.. but I was wondering how you get the Race/Class selection to pop-up. Does anyone have an idea? thanks for reading Smile


It starts in scripts/misc/oncreate.src which is the core script that runs when a new character is created. It starts up scripts inside of the new character package.

Author Message
Havoc



Joined: 13 Feb 2006
Posts: 7

PostPosted: Wed Feb 15, 2006 11:28 pm    Post subject: Reply with quote

Thanks, I appreciate it!
Ecompile is being kinda.. crazy.
It just skips over some of the scripts.. any tips? Smile

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Mithril



Joined: 04 Feb 2006
Posts: 25

PostPosted: Thu Feb 16, 2006 1:11 am    Post subject: Reply with quote

Make sure your pol folder is as close to the root of your drive as you can get it. If the path is too long, ecompile will not be able to compile the script.

Also make sure you list all of your pkg folders and such in your ecompile.cfg or it will miss them as well.

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LeChukc



Joined: 21 Apr 2006
Posts: 1

PostPosted: Fri Apr 21, 2006 6:50 pm    Post subject: Reply with quote

Forgive my neophyte ways; I searched the forum and I have resorted to asking my question here.

I tried to compile these scripts, and most of them compile fine with two exceptions:

1. This is common:
Code:
Error compiling statement at c:/pol/scripts/include/skillcheck.inc, Line 305
Error in function 'CheckStatAdvancement', File: c:/pol/scripts/include/skillchec
k.inc, Line 305


2. This happens when the include file is in the package directory, but not always:
Code:
Compiling: C:\pol\pkg\water\bucket\methods.src
Unable to find package 'water'
Unable to read include file ':water:includes/buckets'
Compilation failed.
Execution aborted due to: Error compiling file

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 345
Location: San Diego, California

PostPosted: Sun Jan 27, 2008 12:55 am    Post subject: Reply with quote

bumped shifty eyed

Author Message
dkpat



Joined: 24 Jul 2007
Posts: 38

PostPosted: Mon Apr 07, 2008 6:44 pm    Post subject: Reply with quote

I know this isn't supported or anything, but can someone help me get it working? and I am not sure but isn't there a certain client you should use? if so, which version? ( I am wanting to look at how the shard runs and I am not very familiar with 095)

Author Message
Havoc



Joined: 13 Feb 2006
Posts: 7

PostPosted: Fri Apr 11, 2008 2:26 am    Post subject: Reply with quote

Which script are you trying to compile when it gives you the errors?
If you can post your ecompile log, I can lend a hand.

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